Posted by twister @ 16:00 CST, 20 January 2022 - iMsg
Very sad news from the defrag discord: [fps]rain passed away today from a coronavirus infection, after two weeks in the hospital. He was a top defrag player who finished 13th place in the recent dfwc. Searching his nick on youtube yields many world records he held. rip
edit: not dead afterall
Edited by twister at 06:40 CDT, 5 April 2022 - 12839 Hits
Some interesting points:
- md and avg stopped practising with 102 before quakecon after 102 didnt show up to practises repeatedly so the last weeks leading up to the event 102 mainly practised by playing internal 2v2 games
- Hox (russian defragger) created videos of their rival teams showing all 4 povs simultaneously so they could analyse their game.
- 102 purposefully didn't hit mercy limit in their first tdm games to get easier opponents early on
- they won pillbox against avengers by scoring an early cap and then defending with 4 people for 14 minutes (game wasn't streamed but was very exciting apparently)
- All the players feel sick of quake now and are taking a break
Edited by twister_ at 20:10 CDT, 12 August 2015 - 20395 Hits
Posted by twister @ 19:37 CDT, 24 September 2014 - iMsg
Due to intense procrastination I have not released any new game analysis videos the past couple of years. Having just finished my bachelor's degree I found a bit of free time though, so here goes. The two arguably best Quake Live players battling it out in an intense Furious Heights game.
After "Some Frags" and "Some More Frags" I bring you the third movie of the series creatively named "Even More Frags". The Song is Happy by C2C ft. D.Martin. Enjoy!
Previous week we saw av3k win the ticket to Dreamhack due to a defwin against a lagging Cypher in the grand finals.
This Sunday at 08:00 CST, the FACEIT Fall Season Sunday Cup #7 will take place, where you can see top players face off in what is the last tournament before Dreamhack Winter 2013.
The FACEIT Fall Season will be played each Sunday for the coming month, where 128 players can join and play for $125, as well as points to qualify them for the Finale.
Commentary this week will be provided by our host, Daniel "ddk" Kapadia, joined by guests over distance. The stream will go live on FACEIT TV at 08:30 CST.
Format: First rounds will be Best-of-One, Quarter Finals and Semi Finals will be Best-of-Three, and the Grand Final will be Best-of-Five.
Map picking:
- Bo1: Player A (player labeled as "host" in match-up), elims first map, Player B elims second, repeat until one map is left.
- Bo3: Player A elims first map, Player B elims second, Player A elims third, Player B elims fourth, Player A picks map, Player B picks map, final map decider
- Bo5: Player A elims, Player B elims, Player A picks, Player B picks, Player A picks, Player B picks, final map decider
Other:
- Servers must be located within Europe, unless both players agree differently.
Thanks to the assistance of Super Koziol and his sublime graphical skills I'm happy to present you a preview of the first DreamHack group. This first part of what is supposed to be a 4-part (but will probably end up being a 2-part) series gives a short introduction of the players and critically discusses their chances in the tournament.
Johan "toxjq" Quick
Pelle "fazz" Söderman
Romain "dem0n" Leclercq
Frazer "Fraze" Hockley
Vitaliy "bpatela" Chehutsky
Soeren "sothis" Holm Pedersen
Sebastian "zeun" de la Nuez
Lars Navntoft "brescia"
I hope you enjoy reading and please don't take the graphics too seriously.
Posted by twister @ 17:06 CST, 20 November 2013 - iMsg
I've been playing with this idea for a while now, finally I thought I would just throw it out there because I think esr crowd could like it:
Would there be interest in a sort of betting competition? Reset esr betting money before dreamhack starts and the one with the most esr$ at the end wins? Seeing as so many from the community donated to the prize pool this could be something that all on esr could enjoy and benifit from and at the same time make dreamhack another tad more interesting. And I don't think you'd need to spend too much - 100$ for the winner should be more than enough.
In case anyone asks - I don't think there should be any legal issues. It's basicly the same as the raffles ppl on stream keep doing like 2gd's "guess the finalists and score and win graphics card". Afterall nobody would be paying anything to compete.
Edited by twister_ at 17:06 CST, 20 November 2013 - 6368 Hits
Got bored Saturday afternoon. Decided to scan my demos since my last movie in May and threw together a short movie. Whole process took about 6-7 hours thanks to the awesomeness of QLDT and wolfcam. The Song is Coda by God Is An Astronaut. Frags from duel, tdm, ctf and some ffa tierslumming as a bonus.
Scheduled: 08:30 CDT, 25 August 2013 to 15:00 CDT, 25 August 2013 Schedule: Passed
This Sunday (25 August) will be the sixth Sunday Summer Season cup. It will be brought to you by Daniel "ddk" Kapadia on FACEIT TV. The stream will go live at 07:30 CST.
The FACEIT Summer Season will be played each Sunday for the coming month, where 128 players can join and play for $125, as well as points to qualify them for the Finale.
Format: First rounds will be Best-of-One, Quarter Finals and Semi Finals will be Best-of-Three, and the Grand Final will be Best-of-Five.
Map picking:
- Bo1: Player A (player labeled as "host" in match-up), elims first map, Player B elims second, repeat until one map is left.
- Bo3: Player A elims first map, Player B elims second, Player A elims third, Player B elims fourth, Player A picks map, Player B picks map, final map decider
- Bo5: Player A elims, Player B elims, Player A picks, Player B picks, Player A picks, Player B picks, final map decider
Other:
- Servers must be located within Europe, unless both players agree differently.
Posted by twister @ 17:40 CDT, 23 August 2013 - iMsg
I just tried to switch from wasd to rdfg. Noticed that quake wouldn't register more than two keyboard presses in some constellations. For instance I can't strafe forward and right (r and g pressed) and switch to rocket at the same time (press e). Before I never had a problem with strafing (w and d) and switching the gun (q,e,r etc).
I thought it might be a limitation of the keyboard so I switched the acer keyboard I was using with a cherry one I had lying around and its the same - wtf? Is there some general (german?) keyboard limitation that I'm missing out on?
Edited by twister_ at 17:41 CDT, 23 August 2013 - 5713 Hits
Had some leftover frags from my last movies so I figured I'd throw something together quick. Tried to put emphasis on Esr's favorite music and weapon. Used my ingame config and hud.
Scheduled: 15:00 CDT, 15 April 2013 to 16:30 CDT, 15 April 2013 Schedule: Passed
Yet another Clanbase TDM Nationscup is nearing its end in classic Clanbase fashion with little to no coverage and lots of dropouts. But we've got the grand final coming up to make up for all of that as Russia and Poland will battle it out in a best of five this monday at 14:00 CST.
Posted by twister @ 10:34 CDT, 23 October 2012 - iMsg
I have tons of really good frags, most game modes, good opponents, lots of them with commentary.
Was going to make another gc movie but the rest is too lazy to send me frags. Don't really have the motivation to make it myself but seeing as there are people on here quite frequently looking for content I thought I'd put it out there!
So if you're interested pm me here or something.
Edited by twister_ at 10:43 CDT, 23 October 2012 - 1886 Hits
A video showing a team defrag run by shio, kiddy and mccormic. Team defrag isn't very popular and there are only a few servers but it's amazing to watch never the less.
Posted by twister @ 12:11 CDT, 29 September 2012 - iMsg
Scheduled: 10:30 CDT, 29 September 2012 to 13:30 CDT, 29 September 2012 Schedule: Passed
The Russian site www.125fps.com is organizing daily Quake Live cups for CIS players, which culminate in a final tournament at the end of the month. There, the 8 players that accumulated the most points during the month will battle it out in a double elimination bracket.
Plus Forward Is Always Better is a new fragmovie by German Quake Live player and moviemaker phate. As usual for phate's movies it shows great frags mixed together with some rock music.
Posted by twister @ 12:51 CDT, 25 July 2012 - iMsg
Scheduled: 13:30 CDT, 26 July 2012 to 17:30 CDT, 26 July 2012 Schedule: Passed
Yesterdays Quake Live update saw the introduction of two new duel maps: Silence and Windsong Keep. The former of them, created by Ferdinand "cityy" List persuades by a unique look and layout. The map features one mega health, one red armor, one yellow armor and two green armors but at the same time it is completely different from all current maps in the way it plays. To further test the map and see if it's suitable for competitive map pools I'm organizing a cup tomorrow, available to all European players. As a little incentive the winner of the tournament will recieve an entry ticket to the Adroits duel tournament. More cups from the Adroits organizers to test potential maps will follow shortly.
Date: 26.07.2012 Time: Check in 11:30 CST, Start 12:30 CST Format: Double Elimination (bo1 in all rounds except bo3 in Grand Final) Prize: Ticket for Adroits duel tournament Map pool: Silence Additional Info: All players need to be present in #adroits.quake, bug abuse is not allowed
Posted by twister @ 07:09 CDT, 24 July 2012 - iMsg
A bit longer than a month ago the Russian site cyberfight.ru announced a moviemaking competition giving moviemakers all over the world the chance to compete for 450$ prize money. After a week of voting by site members and a panel of cyberfight admins and ASUS employees the results were released yesterday.
The last quarterfinal of the Rising Stars Challenge will be on tonight at 12:30 CST as nons and luke will battle it out for the last slot in the semi finals and the chance to play
Scheduled: 11:00 CDT, 15 July 2012 to 14:00 CDT, 15 July 2012 Schedule: Passed
The second edition of the Rising Stars Challenge is coming to an end today with 4 players left in the competition battling it out for 100$.
The games will begin today after the Zotac Cup will finish and will be covered by leveluptv.
Semi Final #1: maza vs gekkoFixture Semi Final #2: szr vs nonsFixture Grand Final: TBA vs TBA Fixture
Scheduled: 16:20 CDT, 11 July 2012 to 16:59 CDT, 11 July 2012 Schedule: Passed
Tonight as soon as the Eurocup finals between sitto and 102 finishes the third quarterfinal of the Rising Stars Challenge will take place between fogel and szr. Tune into leveluptv at 13:00 CST to catch all the games! Once again there are interviews available with both players on the following pages.
Scheduled: 14:00 CDT, 9 July 2012 to 15:00 CDT, 9 July 2012 Schedule: Passed
Due to some rescheduling the first game of the Rising Stars Challenge will be played between GEKKO and LeSzNy today at 13:00 CST. The winner of the game will face the winner of maza vs etty who will play tomorrow. Both games will be brought to you by leveluptv with Disrepute. To learn more about both players please proceed to the interviews.
Following the success of the first cup, Memento Mori and Twister - with the help of Insan3 - are bringing you the second edition of the Rising Stars Challenge. Again, the tournament will feature 8 active players near the top end of the Gaussian. They will battle it out for 100$ kindly sponsored by the Swedish company Löfström Retorik. All games will be covered by leveluptv.
Players: etty, maza, LeSzNy, gekko, fogel, szr, nons, luke
Mode: Duel
Format: Single Elimination (bo5 in all rounds)
Prize: 100$ for 1st place
Map pool: Aerowalk, Blood Run, Furious Heights, Lost World, Toxicity
14:00 CDT, 9 July 2012: Quarter Final #2 - LeSzNy vs gekko
13:00 CDT, 10 July 2012: Quarter Final #1 - etty vs maza
15:30 CDT, 11 July 2012: Quarter Final #3 - fogel vs szr
14:00 CDT, 12 July 2012: Quarter Final #4 - nons vs luke
Our main business is to educate other companies and organizations in rhetoric. Basically we help politicians to get elected, sellers to sell more, and organizations to communicate their work better. We educate people in effective communication with the goal to persuade. The company is based in Sweden, but we have customers all over the world. http://www.lofstromretorik.se/
Posted by twister @ 13:42 CDT, 30 June 2012 - iMsg
View Coverage:RLDD Organiser: TURK Website:http://www.q3reloaded.com/ Location: Online Duration: 29 Jun 2012 to 29 Jun 2012
The first Cup of Q3 ReLoaDeD Community is sponsored by ID software and Maverick Servers. This will be the first Quake 3 instagib cup supported by ID software. The cup will have some competitive teams from Q3 1.16n insta players and QL instagib players.
Edited by xou at 11:23 CST, 20 November 2013 - 7301 Hits
Scheduled: 13:00 CDT, 3 June 2012 to 14:00 CDT, 3 June 2012 Schedule: Passed
All quarter finals of the Rising Stars Challenge have been played and the four semi finalists have been determined. Tomorrow after the ZOTAC Cup Sl1p will face bukster and baksteen will play against rehepapp for a place in the final which is going to be played straight afterwards. Tune in to Level Up TV with zoot today at around 12:00 CST.
Update: The games will start at 12:00 CST instead of right after the ZOTAC!
The third slot in the semi finals will be played out Wednesday between the two Dutchmen gda and baksteen. Enjoy the interviews and tune in for the game at 14:00 CST on Level Up TV.
Scheduled: 14:00 CDT, 29 May 2012 to 15:00 CDT, 29 May 2012 Schedule: Passed
Yesterday Sl1p has been able to defeat Insan3 in four close and exciting maps (VOD). Today in the second game of the Rising Stars Challenge we will see the Estonian player Cnz face of against the Latvian Bukster. I have sat down with both players for interviews again which you can read on the following pages. The game itself will take place at 13:00 CST and will be streamed on Level Up TV!
Scheduled: 14:00 CDT, 28 May 2012 to 14:40 CDT, 28 May 2012 Schedule: Passed
The first quarter final of the Rising Stars Challenge features two Iberian players Sl1p and Insan3. The former, being the more accomplished player, comes from a long time of inactivity but is playing actively to prepare for this tournament and for DreamHack.
The two last met in ZOTAC #133 two weeks ago where Insan3 was able to secure a victory in a close game so Sl1p will be out for revenge. The game will take place today at 13:00 CST but before I invite you to take a look at interviews conducted with both players on the following pages.
Memento Mori and Twister are proud to present a new Quake Live tournament. Instead of the usual suspects this tournament will aim to showcase some of the lesser known players who play actively and try to improve their game. Ideally we would like to make it a series of tournaments to create lasting interest and motivation for new players to practise and eventually get invited to one of these events. The prizes are financed from donations to Memento Mori. All games will be covered by levelup's Zoot.
Players: Insan3, Sl1p, Cnz, Bukster, Rehepapp, Jewro, Baksteen, Gda
Mode: Duel
Format: Single Elimination (bo5 in all rounds)
Prize: 100$ for 1st place
Map pool: Aerowalk, Blood Run, Furious Heights, Lost World, Toxicity
14:00 CDT, 28 May 2012: Quarter Final #1 - Insan3 vs Sl1p
14:00 CDT, 29 May 2012: Quarter Final #2 - Cnz vs Bukster
15:00 CDT, 30 May 2012: Quarter Final #3 - Baksteen vs Gda
14:00 CDT, 31 May 2012: Quarter Final #4 - Rehepapp vs Jewro
Posted by twister @ 16:04 CDT, 2 April 2012 - iMsg
Following the success of my previous game analyses ( Cooller vs Cypher and Noctis vs Rapha) I have made yet another episode with slightly different content this time (and a new mic!). It is aimed at players who are interested in improving their game or simply like to hear some thoughts about Quake. Criticism is encouraged as usual.
Posted by twister @ 12:43 CST, 2 February 2012 - iMsg
Indroduction
The following column is based on my experience as tournament organiser having hosted various rtcw cups throughout the years as well as my experience as player. The reason for the post is my frustration with tournaments having stupid, inconsistent systems, mostly because of admins blindly copying mappools and systems from other tournaments. In particular this harms the introduction of new maps because putting them into the wrong mappools for the wrong tournaments can have a more harmful effect on thir reception than not introducing them at all.
CTF & TDM - New maps
The introduction of new maps into mappools is a tricky task for a tournament organizer and requires a lot of thought. There have been many attempts to introduce new maps the ‘regular’ way through simply extending mappools of existing tournaments and I don’t think that has ever been particulary successful. There are a variety of reasons why that doesnt work: If you introduce new maps into tournaments you need to give players an incentive to practise them. There is no incentive for players to practise maps when maps are picked through a map elimination system. Not only do they not have to play them (can always just drop the map) but even worse if someone does practise the map there is no guarantee that he will ever get to play it because opponents can drop it.
The next popular map picking system is pick-pick. This is only a minor improvement. Now instead of risking to waste time playing a map players are at least guaranteed they will get to play the map if they want to. But the incentive to learn the map is still relatively small because people think that since their opponent is unlikely to learn the map they aswell can get away with not playing it - especially since noone knows if any future mappools will contain the map. Investing a lot of time into learning a map only to play it a few times is not very encouraging. Not only that but for a player who does not pick up the map instantly and then has to play it because his opponent picks it, that will often give them a distorted impression of the new map and discourage them from learning it even more.
Now from what I have seen these have been the only two systems for picking maps used in quake live. Not for a lack of alternatives, much rather for a lack of thinking made by tournament admins. I’m under the impression that a staggering amount of tournaments are created through simple copy/paste without putting any kind of thought into the system.
So what do you have to do if you want to include a new map into your tournament? First of all not every kind of tournament is suited for that purpose. If you are a zotac admin or you run a ctf lan you are not the person who should be the first trying to introduce new maps. House of Quake recently announced their new tdm and ctf seasons. This would be the perfect opportunity to indroduce new maps. But that isn’t going to work with map elimination or map picking. In my opinion the perfect system is having fixed maps for every matchweek. This not only bears the obvious advantage of forcing people to play the new map and giving them a very clear incentive to practise the map. It’s also generally a great system to encourage teams to practise and be more active, because practise sessions are more efficient and teams can prepare for games much better. On a mappool of 6+ maps where every one of them could potentially be played, unless extremely active, teams do not have a chance to develop detailed tactics. At the same time games typically have significantly more depth when teams that put weight onto practising specific maps play each other. So I would encourage league admins to adapt that system for long-term tournaments even if they aren’t implementing new maps. It’s a system that’s very popular in other games and would work great in quake live aswell.
Another thorn in my side are votes to determine mappools. They are so dysfunctional, I can’t believe admins keep putting up those polls. I don’t believe anyone seriously votes the maps that he would consider are best for quake live. Instead the vast majority of people is going to be voting for their best maps. I know I do. New maps never get voted in such things because people aren’t going to feel comfortable to play maps they barely know. There is no other way to make a new map popular than just putting it into mappools and having people play them for a while. In particular I hope that Reflux is given a chance in the coming ctf tournaments. The majority of the ctf community agrees that the mappool is bad and maps such as Shining Forces and Troubled Waters need to be replaced. Of what I heared Reflux was considered ok when it was played in pickups and it also has a very spectator friendly and entertaining feature with the battlesuit. Yet it doesn’t get included in any of the tournaments, presumably because of getting less votes than other maps. If i was Syncerror I would think twice about continuing to create maps for quake live if they aren’t given a chance for no other reason than poor decision making on the part of tournament organizers.
Duel - The Mappool situation
Perhaps if I have convinced you, you are now thinking why anyone would ever want an elimination system to determine maps. While I think it is a very bad system for serious long-term competitions it does have it’s advantages. People don’t have to play maps they dislike. In the worst case they have to play maps that they are indifferent to and in the best case players get to play their favorite maps. This is why it is a good system to use in Zotacs and simular one-day cups. Everyone is free to participate who happens to be around at the time of the tournament and noone apart from the best 3-4 players takes it too seriously. With that in mind you just want to attract the most players possible and give them an enjoyable experience.
However, the more serious a tournament is the less suited the elimination system is. Because people stop eliminating their least favorite maps and start eliminating their opponents best maps. This leads to an overall lower level of the game. A pick system is a significant improvement but doesn’t completely solve this problem because people can still pick their opponents weakest map. Which is also why serious tournaments need smaller mappools so that players get the chance to practise all maps and such ‘obviously weaker maps’ don’t exist.
Generally duel has a different problem than the teamgames. Instead of being infested with horrible maps as ctf or (to a lesser degree) tdm, duel has the problem of having too many maps. Zotac has a 7-map pool featuring t4 and Battleforged and the current ESL EMS has Hektik in place of Battleforged. A year ago the mappool looked completely different with Dismemberment, Campgrounds and before that t9. So learning a new duel map in quake live is a risky business. It might rotate out of the mappools within a month or two. Personally I’ve played with the idea of practising t4 for a long time now but it really isn’t worth the effort with the elimination system for mappicking and the constant risk of it being dropped from the pools. What needs to happen is that tournament organizers need to agree on a mappool for a certain period of time and have all tournaments run the same one. Ideally this should be a 5-map pool because the fewer maps a pool has the more people can practise each individual map and as a result reach a higher level of skill.
Conclusion
Reading over this I realize I might come of quite harsh when talking about tournament organizers - people who do this job completely voluntarily and put in a lot of time and sometimes even money into the tournaments. At the same time tournaments and how they are run is one of the key elements to the success of Quake Live that is often overlooked and decisions concerning them need to be thought through properly so that the tournaments can reach their full potential. I hope I can give some ideas as to how tournaments can be further improved to hopefully also improve the competition within the scene.
Edited by iNkind at 17:27 CST, 2 February 2012 - 15719 Hits
I am delighted to present you with this magnificent motion picture courtesy of a distinguished group of gentlemen, called the Gentlemenclub. Please grace us with the honor of your esteemed attention for a mere 8 minutes and 53 seconds. Most fortunately, on this occasion my humble self will be joined by the fine gentlemen n0ns, diccie, insan3 and izighar. I believe esteemed chaps such as yourselves will be able to enjoy this work!
For the finest gentlemen among you a special version of the film has been created consisting of twice the amount of only the most proper frames and is recommended to the highest of degrees. Regards, Twister III, Esq.
Recently I have been working on a movie project, however, I had too many frags on hub. So I have decided to throw together a quick movie with some of those frags. The movie features mostly railfrags and one rocket-to-rail combo (by n0ns, not me obviously).
Main star: twister, Guest star: n0ns
Thanks sharpe for config & render settings.
Posted by twister @ 04:38 CST, 8 November 2011 - iMsg
Following the good response I received on my first video I have decided to produce more game analysis videos on a more or less regular basis.
This time I have chosen a game on the most popular Quake Live duel map Blood Run (ztn) between Cooller and Cypher. For the next video I'd like to feature one of the fast maps. Any suggestions for games are welcome.
Posted by twister @ 07:40 CDT, 8 October 2011 - iMsg
Inspired by PrettyAwesomes last video I've decided to give this game analysis thing a try, considering many comments were asking for someone "better" to do it.
I realize I'm not the most suited person to do such videos as I'm not a native speaker and I don't have the clearest voice, however there is noone else stepping up so...
Enjoy.
Edited by twist3r at 10:08 CDT, 8 October 2011 - 35107 Hits
Today the lineup for a Russian team going to compete in the TDM tournament at DreamHack Summer 2011 was announced on Cooller's homepage.
Cooller is going to be competing along the lines of / Jibo, mikes and frozenevil. Furthermore Cooller reports on his website that all players are taking the tournament very seriously and plan on preparing for it intensively.
The Russians are the third team to announce their participation in the DreamHack TDM tournament following Rage (bab, Juvenile, s7ry, vium, zeroql) and SRS (avek, wEst, v3rbalizah, zik).
Another cup organized by team level who have been hosting various tournaments for the russian community recently.
This time the mode is TDM 4v4 with 4 invited teams consisting of two current russian top-tdm teams: iP and 1fall as well as two mixteams lead by jibo and cooller.
Roughly two years after the trailer the first movie featuring the greatest RTCW highlights and kills of the year 2002 is released. All frags are from official matches in the biggest european and american tournaments. The second part includes solely frags from Quakecon 2002.
Some players starring should be familiar to anyone - is it czm, wombat or wiseguy who have had great success in many games. So are the shoutcasters - the likes of DJ Wheat, Warwitch and others.