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Movies are an important part of the Quake and AFPS community. Not only are movies a great way of introducing new audienc...
Finding the best CSGO gambling sites in 2019 is not that easy. CSGO gambling has had a chequered past to say the least, with many sites being shut down and penalised because of illegal activity.

There is clearly a demand among some Counter-Strike lovers to bet on their favourite game but for the sector to be sustainable long-term, CSGO gambling sites must comply with the laws - primarily for the safety and security of esports fans but also for the sake of themselves.
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An interesting article from Kotaku (3 comments)
Posted by Patrol @ 13:37 CST, 24 February 2015 - iMsg
Kotaku.com posted a very interesting article about a recent tournament focused mostly on newbies. The results of this "experiment" are contained within the article together with associated tournament footage. I strongly suggest you guys read and watch it:

http://www.kotaku.com.au/2015/02/a-quake-tour...lay-quake/
2638 Hits
Fragging for Fun... Or Real Sport? (84 comments)
Posted by storm @ 08:11 CST, 24 February 2015 - iMsg
This is an argument for the validity of electronic sports as an actual recognised sport. I wrote this in 2006 but didn't publish it until now. Most of the information might be a bit dated, but I think it might be useful for some people. This is aimed towards an audience that is not familiar with eSports and therefore has explanations in some depth and comparisons to other established sports.

Contents:
Page 1: Introduction
Page 2: Chapter 1: eSports history
Page 3: Chapter 2: Gaming team evolution
Page 4: Chapter 3: What makes an eSport athlete?
Page 5: Chapter 4: Money in eSports
Page 6: Chapter 5: Media Coverage in eSports
Page 7: Chapter 6: What the future holds for eSports
Page 8: Chapter 7: So what needs to be done?
Page 9: Chapter 8: eSports organisations
Page 10: Bibliography


By Steven Timms aka 'storm'
Article Page: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 || next page >>
Edited by Teen Queen at 03:15 CST, 25 February 2015 - 38090 Hits
Site summary for week ending 20 Feb (7 comments)
Posted by ESReality @ 16:00 CST, 22 February 2015 - iMsg
Edited by xou at 01:17 CST, 23 February 2015 - 6489 Hits
Toxikk: Foundation (5 comments)
Posted by Hej @ 15:38 CST, 21 February 2015 - iMsg



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Rating: 0.4 (15 votes)
Hello Comrades,

Once more I bring before you a frag movie of hej proportions.

It is a frag movie of the new hit game Toxikk.

You will enjoy it.
Edited by xou at 01:33 CST, 22 February 2015 - 5485 Hits
Partners in Crime - NA 2v2 TDM League (28 comments)
Posted by peterg @ 11:40 CST, 18 February 2015 - iMsg
Sign ups are now open for the new Reflex NA TDM 2v2 league - Partners in Crime. Sign ups will be open from now until February 27th. Play starts March 2nd.

There wil be groups stages followed by single elimination playoffs. Matches are BO3 with maps of AFRODM1, DP4, THCDM6, THCDM13, and XFDM2. Maps are chosen via pick-pick-drop-drop. The full league is expected to last around a month. Full rules are available.

Head over the the Reflex forums for more information and to sign up now!
Edited by xou at 15:49 CST, 19 February 2015 - 18275 Hits
Encoder quality test (19 comments)
Posted by MaverickMSG @ 16:45 CST, 16 February 2015 - iMsg



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Rating: 2.5 (1 vote)
Hi guys. I need some good eyes to judge the video quality of two demos.

I've rendered two demos 6 times each, with each video having a slightly different encoder quality. For each test, can you tell the difference and which video is the best and worst? Please check them out in 1080p since that requires the highest bitrate.

Test 1:
https://www.youtube.com/watch?v=wV2wlwfXvd8
https://www.youtube.com/watch?v=W2Hqq90c8Rk
https://www.youtube.com/watch?v=VM8SOCVZB-I
https://www.youtube.com/watch?v=BkGjZz-oBZw
https://www.youtube.com/watch?v=NbE9Cu1mVU0
https://www.youtube.com/watch?v=Gu69gJESMjg

Test 2:
https://www.youtube.com/watch?v=IsT9yaFPBBM
https://www.youtube.com/watch?v=M5obw-nCPxk
https://www.youtube.com/watch?v=ZAEeXudIQ08
https://www.youtube.com/watch?v=HF_T9xm3CP0
https://www.youtube.com/watch?v=74XTSGFeFbo
https://www.youtube.com/watch?v=gBiyl23UkOg

I basically want to adjust the quality of igmdb.org encoder output. Right now it creates gigantic 30+Mbit/sec mp4s which result in huge downloads (2GB for a 10 minute render). After going through YouTube the quality gets reduced anyway so a high quality video output doesn't really mean much. I'm trying to see if reducing the encoder quality is even noticeable.

Thank you.
Edited by MaverickMSG at 17:02 CST, 16 February 2015 - 9884 Hits
Site summary for week ending 13 Feb (5 comments)
Posted by ESReality @ 16:00 CST, 15 February 2015 - iMsg
Edited by xou at 13:38 CST, 22 February 2015 - 7728 Hits
HoQ TDM Winter Season Catchup Round (18 comments)
Posted by doz3r @ 15:17 CST, 15 February 2015 - iMsg
Scheduled: 12:00 CST, 22 February 2015 to 16:00 CST, 22 February 2015
Schedule: Passed

The schedule for the catchup round looks like this:

Thursday 19/02/15 14:00 CST
Div2 Europe Rekt vs Poland dioxide 2-0 (defwin)

Sunday 22/02/15 12:00 CST
Div2 Russia b1ngo vs Czech Republic Virtual Owners 2-0
Sunday 22/02/15 14:00 CST
Div1 Europe EliteFour vs Russia Deliberate Murder 1-2
Sunday 22/02/15 15:00 CST
Div2 Czech Republic Virtual Owners vs Netherlands D1CKS 0-2

Thursday 26/02/15 14:00 CST
Div2 Netherlands D1CKS vs Poland dioxide 2-0 (defwin)


Streams: camera 102 camera QUAD camera FlairTV
Links: Schedule, Results
Edited by doz3r at 13:09 CST, 28 February 2015 - 19943 Hits
Instadoom (23 comments)
Posted by Demiurge @ 08:47 CST, 15 February 2015 - iMsg
It's possible you have been missing a lot of major news lately, by concentrating on the serious competitions. Take a break from playing hard and going pro by indulging in instant gamisocializing
There have been various attempts over the years to "improve" the Doom palette. While these attempts had various goals, and succeeded to various degrees, one question remains: did the authors get paid billions of dollars for recoloring pictures? No? Then their attempts were objectively inferior to one group of people who did!
Read more and screenshots (Cache)

The hope is strong that certain developers leverage visual enhancement technologies discovered by mobile developers, the so called 'filters', as one of the numerous means of rejuvenating modern gamer interests.

Source: doomworld.com
Edited by Badb0y at 10:30 CST, 28 February 2015 - 9937 Hits
HOQ CA WINTER SEASON WEEK #4 (No comments)
Posted by DePaS @ 04:06 CST, 14 February 2015 - iMsg
Week #4 schedule: Sunday 15th February 2015, 21:00 CET
Division #1
Europe PUSHMEN vs. Italy Italy Contrition Act (rescheduled)
Europe The Northern Tribe vs. Russia Funky Town 0-2
Europe Deadly Alliance vs. Europe whylove wc taken by whylove
Europe You Don't Know Me? vs. Europe brainWashed 2-0
Italy Italian Death Squad vs. Poland Honorary Life 2-0

Division #2
Denmark NOV4 SQU4D vs. Netherlands D1cks 0-2
Austria Corpus Del1cti A vs. Europe broken railgun wc taken by broken railgun
Italy Italian Death Squad #2 vs. Europe sAd rAiNbOw 0-2
Austria Corpus Del1cti B vs. Netherlands Happy Family 2-0
Sweden Assassins Conspiracy vs. Italy 2 steps to hell 0-2

Streams: quad_
Links: schedule, Rules, Cup page
Rounds: #1 #2, #3
Edited by DePaS at 03:28 CST, 16 February 2015 - 1862 Hits
The fall of camera man (5 comments)
Posted by donka @ 10:20 CST, 12 February 2015 - iMsg
Those who can attribute themselves to the oldfag days can recall that a cameraman on GTV could make or break the experience for thousand viewers watching the show. The human touch behind the camera was not an ability, but a necessity before the automation helped with followkiller and followpowerup commands. The human would concentrate on the proper point of view and the human would select which battles or areas would be more spectacular for the viewer. Naturally, the human element came with errors that sometimes were simply debated by viewers, sometimes irritating, and at times even irreversible costly: missing a huge quad run or a flag cap, or leaving the camera staring at a ceiling for 2 hours at WCG.

The aforementioned automation made life easier, and at times safe, but what it also did – it took the soul element out of camera work. Today, the camera always follows the killer, always follows quad and flag carriers. Inherently, those are correct choices for focusing the POV, but it comes with a cost at another end – overcorrection. Overcorrection destroys the spectator experience by making games from anything that is soulless, to completely unwatchable.

This spectrum is very easy to dissect:

1. Loss of singularity.
Handing the POV to next player breaks the story. One player game, fueled by his decisions and performance, is one full storyline. Switching the POVs at times becomes something relative to cable surfing, where you are too bored with one good movie to watch, you want to substitute the boring gaps with TruTV top 10 dumbest robbers.

2. Loss of challenge.
Switching POV to a winner seems like a proper thing to do, but why? Let’s say cypher got killed while his opponent is fully stacked. Following cypher will tell the story how to perform a champion-grade rebound and how to overcome the uncertainty and the challenge of the incoming pressure. Viewers get to experience the imminent danger glooming around because killing cypher is an emotional event after all and his way back to control is no less interesting than the killer’s pursuit.
What’s the last time you saw the quad player walking in the room with all that danger, the unchallenging power, dismay, and ultimate destruction? Or maybe, the ultimate success of killing a quad? You haven’t. You get to follow the quad now and get always the one-sided story.

3. Loss of continuity.
Imagine CTF championship game of 8 players, 4 aim beasts on each team, racking up on average 400 kills in 20 minutes. Add to that 3 power ups, and 2 flags. You get to follow it all. This becomes completely unwatchable experience as the camera switches faster than it does the worst episode on MTV2 reality show.

4. Loss of essence.
All of the above converge to the main drawback of soulless automation – the camera does not capture what the game is largely about. One player thought process and strategy. Whether it is duel mind games, TDM team flow, or CTF positioning, auto-follow destroys all of that. Br1ck and whaz might have had the best defense and offense in CTF of all time, you will never know it. You will get to watch their game in 5 seconds intervals mixed with meaningless cess pool in mid.
The issue is even bigger here – failure to capture the inexperienced crowd that needs essence to understand what they are watching. I believe this greatly contributed to popularity of TDM and CTF – people from beginner modes do not get to feel what the game is about when they consider it on stream. Majority of common men fell in love with the game not by playing it, but by spectating <insert idol here>. New players barely get that experience anymore.


As long as the reflection rant lasted, the conclusion is brief:

Everything in moderation:
While the automation is helpful, don’t rely on it fully. Take control of your presentation.

Game modes:
Today, duel manual camera work is doable, in TDM and lolCA it is desirable, and in CTF it is absolutely essential. I do not see much up for discussion here.

Presenters:
Most common source of the game relay today is a single caster. One caster can man the camera and talk about what he sees all at the same time. Have a bind that toggles the follow* variables and execute them only when you feel is appropriate, when you feel that maybe the game is getting boring from current POV or meaningless.
9903 Hits
kanzakiii's ET Movie (12 comments)
Posted by Artstar @ 08:33 CST, 12 February 2015 - iMsg



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Rating: 7.2 (11 votes)
Made by: United Kingdom Artstar
Featuring: France KareN

Short & simple movie I made for KareN (kanzakiii) showcasing frags performed during his time playing Wolfenstein: Enemy Territory.
Edited by Artstar at 08:35 CST, 12 February 2015 - 9176 Hits
MLG Montage (20 comments)
Posted by Tarkus96 @ 06:26 CST, 11 February 2015 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 0.9 (22 votes)
made by me... have fun
Edited by xou at 18:42 CST, 4 March 2015 - 15598 Hits
[EU] reflex tournament #1 (63 comments)
Posted by tehace @ 09:09 CST, 9 February 2015 - iMsg
Scheduled: 09:00 CST, 21 February 2015 to 14:00 CST, 21 February 2015
Schedule: Passed

Poland tehace, Germany MnstH and Australia newborn are running a Reflex Duel tournament on the 21st of February. For more infos, check out the post on the Reflex Forum, also the Cup page is a good place to sign-up and read about stuff.

Maps list: bdm3, dp4, thcdm13, dp5, thct1

Stream: Zlive
Links: Cup page, mIRC #reflex.eutourney
Edited by xou at 17:17 CST, 21 February 2015 - 31159 Hits
QLReddit 2v2 Tourney #2 (27 comments)
Posted by CrazyAl @ 16:05 CST, 8 February 2015 - iMsg
Scheduled: 11:00 CST, 22 February 2015 to 15:00 CST, 22 February 2015
Schedule: Passed

Quakelive Reddit channel organizes a 2v2 TDM tournament on Sunday 11:00 CST, 22 February 2015. Check-in is now open.


Update: Postponed until 11:00 CST or until server spawning get fixed.

Streams: camera 102.ash, Fazz, Funnyb
Links: mIRC #qlreddit, QuakeLive Subreddit, Sign-up
Edited by CrazyAl at 12:00 CST, 22 February 2015 - 28549 Hits
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