Name: Domino
Notable Work(s): Showdown 2, Coloris 2
Tell us a little bit about yourself, your background, interests, etc.?
Are you self-taught or have you taken formal classes on editing?
What software do you use?
When starting a project, what is your approach like? Do you have a specific workflow?
What has inspired you in your work? Are there specific movies or moviemakers that changed the way you approach your own work?
Which of your own projects are you most proud of? Which do you think were most instrumental in your development as a moviemaker?
There is a range of game movies in terms of editing styles and structure. Some you could call some "old school" (minimal editing) and then there are very elaborate projects with significant amounts of editing. Where do you think your movies fall? In your opinion, is there an ideal balance between editing and content?
What do you think the future holds for game movies? Are there new styles/techniques possible?
What advice do you have for new moviemakers?
Any last comments/shoutouts?
Notable Work(s): Showdown 2, Coloris 2
Tell us a little bit about yourself, your background, interests, etc.?
I'm Nick Vogel, aka Domino. Born and raised in Birmingham, Alabama and now living in San Diego, CA. Grew up gaming from a very young age because of my mom and got into more competitive games in 2001 with Halo. Then Quake 3 in 2008. Other than games I do photography and mountain biking. I don't to much else besides hanging with friends and work. Haha!
Are you self-taught or have you taken formal classes on editing?
All self taught. I started making movies back in '05 with Halo and just learned more and more with each movie.
What software do you use?
Sony Vegas, Adobe After Effects, and Adobe Photoshop
When starting a project, what is your approach like? Do you have a specific workflow?
I find a song that really gets my mind going. I love listening to music and making up a movie in my head. If something stands out, I'll make a movie around it. I do a ton of mental prep before even putting clips into the timeline and listening to that one song a lot. Just playing out my clips in my head, where angles would go or the flow. Setting up sync markers ahead of time and starting the frag portion before the intro. Haha! I never make the intro first. That usually comes near the end or somewhere when I feel the frag portion is something I'm happy with.
What has inspired you in your work? Are there specific movies or moviemakers that changed the way you approach your own work?
Definitely KOS and Entik. I love KOS' unique editing and flow and Entik's overall clean editing. There's a lot of other great movie makers that I watch that gives me motivation.
Which of your own projects are you most proud of? Which do you think were most instrumental in your development as a moviemaker?
Coloris 2 and Showdown 2 for sure. Showdown 2 being the project I'm most proud of. Took an entire year to make, going through a thousand demos, capturing them, editing. It was a lot of work, but I'm really happy with the outcome. You know sometimes when you go back to look at older movies and you think "oh that could have been better" or "I could have done something here". But this movie, after 8 years, I'm still happy about it.
There is a range of game movies in terms of editing styles and structure. Some you could call some "old school" (minimal editing) and then there are very elaborate projects with significant amounts of editing. Where do you think your movies fall? In your opinion, is there an ideal balance between editing and content?
It's hard to say. Most movies I'll go minimal besides some syncing and angles, but with my own personal projects is where I like to experiment and try new things. A bit more out there with what I'm used to. I love the word "flow". That's kind of the way I label what I focus on. Besides typical syncing, I love angles and transitions to flow with the mood of the music. So gameplay and music feel like one thing. (Sounds better in my head. Haha!)
What do you think the future holds for game movies? Are there new styles/techniques possible?
Sadly not many devs are making good replay systems for games anymore. That makes it hard for creators to really show their potential and bring more life to fragmovies. I hope more devs listen to movie makers when they do release replay systems for their games. There's so many talented editors on many games, but I can see their full potential being restricted by what tools they have at their disposal.
What advice do you have for new moviemakers?
Don't be a perfectionist when you first start. Make lots of movies and improve with experience. And most importantly, have fun!
Any last comments/shoutouts?
I love all you guys. Even though I haven't played quake or made any movies in years, I still think about it all the time. Quake will forever be one of the best communities I have ever been in. And still in! Loveless, ZeroQL, Entik, KittenIgnition, and so many others I can't think of off the top of my head right now. And even you, lo ;) Everyone is awesome and all the amazing talent still coming out of movie makers for this game. <3