You had one option that made sense at the moment (won't get made). Ask this question in like 5 years from now and we'll know, then we might have actually tried the game. :)
If Severity manges to be the first game ever that's actually PLAYABLE without a mod, it'll be (a) such a shock people will die, and (b) a huge success.
I've touched on this before, but the reason Q4 has been such a fiasco is that it was just SO shamefully bad that 99% of the mod time spent on it is "wasted" on fixing all the retarded bugs it came with and adding *basic* MP functionality that should have been there from Day One, instead of actually being able to develop new gametypes for it.
which is funny considering the many simularities between warsow and that super flying drunken golden monkey mode arQon apperently forces on us innocent quake3 players. :-p
I was being sarcastic on that. It was more of a punn on many of the comments we have seen twords arQon and CPMA's roll in the competitive Q3 comunity. :)
No. That's called a total conversion at best, and basically here they made everything from scratch just using a heavily modified Q2 engine, so total conversion barely applies here either.
While i voted for 'never even get made', i mean that it probably won't make it to beta. Even if it does, there's a fair chance that it will still get cancelled, imo.
There's too many people wanting too many different things out of this game, which i dont see happening any time soon.
Maybe if they don't release a gay'd up game, with weak textures, stupid models that move on a totally homo way, "realistic or so super sophisticated weapons that takes 3/4 of your screen and they look like spaceships, and sounds that have the punch-feeling of glam metal, it can succeed.
The game really needs the aggresive look of Q3 or QW. Haven't seen something that gives me that feel since Q3. Well, PK textures where decent, but models where gay (for example, WHY you have to make a shotgun that looks like random red pipes filled together, and why it had a secondary stupid alternate fire that freezes the enemy), instead of a proper, goddamn agressive looking shotgun that actually LOOKS LIKE A SHOTGUN. Thats an example of why not always is good to innovate, specially with those fag, stupid ideas on mind.
I hope it will be 2 years late so they can make it as good as possible. Look at comment #5 - it's like arQon says. I'm ver happy ET:QW is laaaate. It can be late even another year, just do it well. We don't want another Q4s released 2 years too early.
It might be successful if they include something similar to the Quake 3 single player game so that new players can pick it up, learn how to play against bots and then move on to multiplayer. If it's just multiplayer out of the box then I don't think it'll do very well.
Will be played by nearly all FPS players: 19% (21)
Thats gullable and a stupid vote, because that to me doesnt mean play for a few days then stop totally, it means play consistently on an on going basis because you enjoy it. Therefore, as all games dont appeal to all types of people dictates it will be impossible for all people to want to play the game.
P.S. I suggest none of us talk about the game after this, other then to the developers, as you know what happens! we over hype it to be gold and get hugely disappointed!
QW is still alive after 11 years. Will Q4 have lans has QHLAN and tourneys with 256 people signed up after that time? Heeell no. This separates real games from pseudo DM games.
You're wrong. There's only a small addition of newbies over time but there are newcomers indeed, and some even get further and get to join clans, and become decent QW players.
That's maybe why there is still that many QW players nowadays, even though the best of the best are most likely guys who have been playing QW for 5 to 10 years, there is still a fair share of players who have started playing past few years.
I know a bunch of those and I'd probably be amongst them if I didn't have a Q3 clan with a great spirit, and which consists mostly of IRL friends to whom QW isn't appealing. :)
there isn't really much middle ground in the poll though... its either played by everyone, or a variation of played by noone (pro players only, PK / QW sized community, noone)
I think the "options" for community size were slightly skewed. I went with QW anyway as they seem to have a pretty damn awesome and dedicated community which seems to be pretty large too (Maybe not "statiscally" by server count and what not though)
Can't vote on that. I'm tempted to say another PK/Q4 alike game that gets picked up by pros and ends up given up by pretty much everyone bar a handful of players once the big tourneys are a past thing.
But that's just the bitter me speaking, somehow they could come up with something decent this time, who knows.
I'm just really not optimistic about it, because as I've stated many times, and I'm not going to stop any soon, game designers and game developers are proper casual players with no clue whatsoever when it comes to competitive gaming.
Even if they claim they will listen to the "community", and make a huge beta test, which "community" are they going to listen to ?
The Q4 pro-players ?
All DM FPS players including a broad range of clueless newbies, much more numerous than the players who actually have a clue and a decent experience of various DM games, including those that were out before Q3/UT ?
How will they tell the clueless advice/feedback (and there is going to be an insane amount of it for sure, just read an ESR thread about anything gameplay if you doubt about that) apart from the actual insightful one ?
And so on.
But hey, I hope I'm just beeing my usual bitter pessimistic self and something decent actually comes out of this project. Fingers crossed, I guess.
why dont the CPL just get PK again make the weapon models better / sacred meatless and few others from PK world tour and make a PK TV thats awesome :p... i like qw
"played by pros only..."
whats this , always thinking pros are instant good at anygame , the fact is q3 and q4 just happened to be very very very smilar ,
see em playing qw or cpm and they would fail until year of practise or more.
the "pros" here would be players interested in practising the game to play major tourneys and go for the cash nevermind how lame and unsuccesful the game is, not a pre-defined group of players in particular, I guess.
how does air control make for boring play? i can't even wrap my mind around that. Variety keeps u interested, and air control increases the variety of ways u can move. This isn't like preferring chocolate over vanilla and so there can be right or wrong opinions
was expecting an answer to my question, but i must've been insanely stupid to expect that. stating that there are right and wrong opinions isn't the same as saying it's a black & white issue. when you're done putting words in my mouth u can reply like a person, instead of an emo kid who needs some time away from his pc
running speed is a much bigger factor in how fast a game feels. for example, UT'04 has much more air control than vq3 but it's not faster than. Close quarters combat is more hectic than vq3's, but that's due to dodge more than air control
*inserts arguement about how your wrong to not like cpm/qw/wsw/pk*
The qw/cpm people are like a religious cult. You MUST join them or be condemned to an eternity of fire and brimstone in the bottomless pits of hell... boogity boogity boogity .
it's not about imposing an opinion, just asking the question *why do u like/dislike?* and being told "cos i just do ok". that's not an answer, and i'm now beyond caring anyway
Actually it is a perfectly fine answer. I have no obligation to satisfy your elitist attitude and explain in any detail why I don't like it. Even though I did give one perfectly fine answer to which you replied with talk about ground movement....
No. I have no idea who whined they lost because they didn't have fast movement. Considering 75% of my duels are with Zimmerman in VQ3 and 85% of the time he totally butchers me, I think I can honestly say it's not because of winning/losing.
Like I said, I basically don't like the fact that air control QW/CPM/WSW/PK style gives you so much freedom and speed, it allows you to just fly around the maps getting from point A-B with no real hassle and allows you to correct "mistakes" in movement much easier.
I guess it's less air control per se (Hey reslox, so I'm not talking about ut2k4) but more to do with "bunny hop".
Another thing that I dislike about these games is instant weapon switch. Now instant switch is "cool" and fun (For a bit of light play) for the combos, however I personally feel it's too much and takes away from pre-battle tactics and ruins the "RG/LG" hum.
Lastly my other main dislike is tiered armours. I feel this forces strategy onto the RA far too much and generally lessens the amount of strategies. Because the RA gives more armour and is stronger it instantly becomes the "main" attention (except on a map where it would really be better to just keep high ground and YA's but I don't really see this in CPM all that much..) and therefore most strategy revolves around the RA first. In good VQ3 maps it's not like this.
All that stuff you mentioned about weapon tactics, armor strategy and movement still applies to QW/CPM/WSW/ETC. The only differences in weapon switch, and movement is the speed at which it happens. One is slower, and the other is quicker. Many of the same type of situations arise just with a difference of speed. Most of the same type of armor stratagems work similar as well. The best players in all those games still do cooller like item control you see in VQ3.
You apparently belittle faster games for some personal reason. You also don't seem to want to give them a chance either. I can understand someone not being able to play at the rate required for faster games but their core gameplay is virtually identical to their slower relatives.
Sigh, I know they are only small differences and that they are more or less the same. I just dislike those three things, generally I prefer the games to have a slower pace as I find it more interesting.
It has nothing to do with not being able to play at the pace or whatever and for some reason you think I haven't given these games a chance, which I have no idea why seeing as you'd have no way of telling, but for the record I have given them plenty of chances.
I don't know why do you bother giving so many explanations. Games with aircontrol and +forward combat are simply one of the many styles of balanced and skilled possible gameplays. If you don't like it, that's all the story. Having good gameplay doesn't mean it has to be just one gameplay, there are millions of different good gameplays.
100% wrong, fast weap swap = walking about with rail in hand if i get ambushed i fire once then take my chances or swap right away. either way i eat one rocket at best. in vq3 if i walk about with rail an get caught out i get fraged.
Considering 75% of my duels are with Zimmerman in VQ3 and 85% of the time he totally butchers me, I think I can honestly say it's not because of winning/losing.
People are so sane nowadays. If people were nuts, they'd do stuff like make Mario save Zelda and Link save the Princess. There's so much logic and reasoning... but where is all the non-harmful insanity?
I don't get why CPL needs 5-10 million bucks to make this game... They already have a quite cheap engine, they don't need to make a single player campaign, they don't need fancy visual/sound/physics effects. Maybe Angel mentioned so big numbers to make sure the game will be considered as an AAA title. I'm quite sure it can be made with a smaller budget.
They probably figure they need a 2 million dollar price pool for first tour so people will start playing it, and another 1 million to organize all the stops.
My guess is that it'll get a PK size fanbase. That basically means only the progamers will play it, with the only reason for liking it being the money.
I don't think it's possible to make a game that all gamers worldwide will like. There's a reason that people still play both qw, q2 and q3 while q4 has been released. Those four games for one can not be combined into something spectacular that everyone will like.
And then I haven't even begun to talk about the CS/HL or UT players, which is an enormous amount of people whose taste are a far way from that of the different quake games. Combining "the best elements" of all those groups is ofcourse a dream for all the organizers and managers dealing with the economy of progaming, but I seriously doubt that it can be done.
I think what CPL is trying to make here is a game that's easy to organize on big LANs, easy to incorporate with the commercial aspects (banners/clips from sponsors in-game), possibly with special treats for those with more money (to get the equals of Aegias PhysX into the game) and they will probably throw money at the game in all the first tourneys where it is in to get people to play it.
My final thoughts:
It's all about making money for CPL, nothing more, nothing less. We'll just see how many people they can lure away from their own favorite games with their huge cash prizes.
Regardless of the possible results (I'm not optimistic myself), it's sad the community should usually be hoping for the CPL success, instead of poisoning against it so early in development.
Personally, I believe this is just a sign of how bitter the DM community has become over the years, and how this bitterness just spreads. It's just sad to look at some of the responses on this thread.
If this game fails, the DM community will be rendered irrelevant for any real commercial league in the future and will be forever playing their niche games, claiming how game X/developer Y/league Z ruined their community, when in reality the outcome was inevitable. It's as if people want it to fail just so they have something to bitch about.
Why would you hope for CPL success after all these years of getting utterly screwed over by them over and over and over again?
"Oh hey, yeah, we're gonna run UT2004 tournaments now" "Really?" "Yeah, we think Onslaught is fucking awesome over at the office!!!"
"Oh, hey, yeah, we're gonna pick up Q3 now for the World Tour, it's gonna be awesome" "Why now instead of 5 years ago?" "Uhm, yeah, so Severity right, awesome?"
And last, but not least, Painkiller.
The sheer amount of bullshit that we've been spoon fed by CPL over the years is reason enough to hope that they take a $10 million hit.
That's pretty ignorant in my opinion. CPL has been the single most influential force in esports in the Western world. Yes, they have made some bad decisisions, but really, that's inevitable. You haven't been spoon-fed anything. You don't like Painkiller? Don't watch it. Simple.
Hoping that Severity fails just because CPL has made some bad decisions in the past seems awfully counter-productive.