Uh, this video gave me idea about visual direction. Make it cyber ninjas+hip hop like Samurai Champloo. Stake jumps, some wall running, slides, sword autoactions and combos.
I really wish you could get Beckoning to do the soundtrack for Reflex, looks like he hasn't done any new work for a year though. Love his stuff. Also the Stake gun is an interesting concept, would it be possible to abuse it and say create a wall in an area with it?
Yeah, but imagine all those tight corner shortcuts people dash through in aerowalk. One could find very specific stack spots that over the time become known to hinder movement.
The stake gun gives so much depth in movement and tactics. Niceee. Actually it looks quite good overall. Going in to the right direction for sure. Keep it up devs! :)
Whats the delay/reload on the stake gun? Personally I can see that getting a little bit out of hand if it means the player can jump along any wall and plant a stake right before they land on it allowing them to walljump whenever they want.
The last thing the game needs is something to further negate map geometry and increase player mobility. Was really hoping the movement would be toned down but apparently not.
I have two issues with the stakejump
there's a real chance it would cheapen the movement "too much".
"stair jumps, you say? never got good at them, i use my stake gun for long distance jumping instead"
and it could make the gun too overpowered
you get a high damage gun and a powerful jumpboost that doesn't hurt you back...
i think a better mechanic would be an axe jump(yes, i know it would look stupid. hear me out)
one, everyone would have it
two, the boost would be small compared to this
you could make it difficult to do(in contrast, the stakejump looks very easy to do)
good players could use fakeaxe jumps to fool the other player(you could do the same with the stake, but you'd see it more often with the axe because the axe has no ammo)
maybe reflexdev will make the stakejump work perfectly fine, well see, but i don't have my hopes up.
Edited by Shin-obi at 20:44 CDT, 27 September 2014
Maybe make the melee a throwable projectile and use it as a platform instead, then like 100ms after touching it you would pick it up allowing you to jump off from it while also getting it back. This is by all means not a serious idea lol.
this game reminds me of Quake 2 so far, or lets say original Quake games, lets hope the textures will be quite nice and not that " evolution / modern and robotic " kinda ones
One of the mistakes they did is KS campaign + 2 days later steam greenlight, there are probably some backers who donated through steam without KS so that's also an overall smaller amount of which they are recieving yet.
not sure what you mean there, steam greenlight is a thing where you just vote, you can't give money to a project through it. There's a link to the KS through their greenlight page anyway.