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Re: Quake 4 1.4 Beta Released
Posted @ 23:25 GMT 11 Feb 2007 no way to afaik. wouldnt give a boost anyways.
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Re: Quake 4 1.4 Beta Released
Posted @ 08:17 GMT 11 Feb 2007 meaning your rail shots or your rail kills? If its the shots, then youre doing s
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Re: Quake 4 1.4 Beta Released
Posted @ 18:42 GMT 10 Feb 2007 i suppose yes. like it was with 1.2 and 1.3
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Re: Quake 4 1.4 Beta Released
Posted @ 01:14 GMT 9 Feb 2007 *impressive*
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Re: Quake 4 1.4 Beta Released
Posted @ 01:08 GMT 9 Feb 2007 console only afaik
g_forcemodel - ffa / 1o1 enemy model
g_forcemarinemodel - m
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Re: Quake 4 1.4 Beta Released
Posted @ 01:00 GMT 9 Feb 2007 dude, thats why they call it beta, hence your issue report is crucial.
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Re: Quake 4 1.4 Beta Released
Posted @ 00:59 GMT 9 Feb 2007 maybe because q4max has fixed it already for a year ? !
the majority of ppl w
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Re: Quake 4 1.4 Beta Released
Posted @ 00:55 GMT 9 Feb 2007 but the simple question is: do you feel the game running better or not...
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Re: Quake 4 1.4 Beta Released
Posted @ 16:26 GMT 8 Feb 2007 that bug i have all the time since 1.0 ... no q4 1.3 bug...
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Re: Quake 4 1.4 Beta Released
Posted @ 10:46 GMT 8 Feb 2007 wohoo [+] for you :)
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Re: Quake 4 1.4 Beta Released
Posted @ 10:23 GMT 8 Feb 2007 maybe seven ammo would do the trick :)
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Re: Quake 4 1.4 Beta Released
Posted @ 10:20 GMT 8 Feb 2007 it would be truely great if id would make a "q4 1.4 q4tv" freeware package which
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Re: Quake 4 1.4 Beta Released
Posted @ 10:16 GMT 8 Feb 2007 but hes dealing 30 dmg less in 3 shots so the target has more time to look for h
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Re: Quake 4 1.4 Beta Released
Posted @ 09:26 GMT 8 Feb 2007 havent seen a real whine post here anyway
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Re: Quake 4 1.4 Beta Released
Posted @ 09:22 GMT 8 Feb 2007 as massive as your [+] can be :)
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Re: Quake 4 1.4 Beta Released
Posted @ 09:21 GMT 8 Feb 2007 [q]And now we can use crouchsliding better around corners as well because of the
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Re: Quake 4 1.4 Beta Released
Posted @ 09:07 GMT 8 Feb 2007 its always about control, buddy.
i played a bit and have to admit that reduci
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Re: Quake 4 1.4 Beta Released
Posted @ 08:53 GMT 8 Feb 2007 ah good idea
gtg. bb
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Re: Quake 4 1.4 Beta Released
Posted @ 08:50 GMT 8 Feb 2007 this is only true for ramps/steps which are not alinged NS or EW
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Re: Quake 4 1.4 Beta Released
Posted @ 07:10 GMT 8 Feb 2007 sniff whine buääää... i want the random pellets back... So far beta patch looks
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