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Re: ZDaemon Duel League Takes Off!
Posted @ 03:50 GMT 8 Oct 2009 You're welcome to try. I run a Chocolate Doom dedicated server (relay actually,
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Re: ZDaemon Duel League Takes Off!
Posted @ 03:47 GMT 8 Oct 2009 Never say never, but I really highly doubt it.
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Re: ZDaemon Duel League Takes Off!
Posted @ 03:44 GMT 8 Oct 2009 Here you go
http://www.doomworld.com/idgames/?id=11595
You seem to have good
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Re: ZDaemon Duel League Takes Off!
Posted @ 20:31 GMT 7 Oct 2009 Might wanna turn off bullet decals, it's kinda distracting.
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Re: ZDaemon Duel League Takes Off!
Posted @ 20:19 GMT 7 Oct 2009 Actually it depends on if you're playing "Oldschool" maps or "Newschool" maps.
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Re: ZDaemon Duel League Takes Off!
Posted @ 20:15 GMT 7 Oct 2009 Skulltag has an OpenGL renderer with correct perspective when looking up and dow
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Re: ZDaemon Duel League Takes Off!
Posted @ 20:12 GMT 7 Oct 2009 Doom has historically always had a 35fps cap (one frame per tic), and ZDaemon is
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Re: QUAKE Live support will go on
Posted @ 04:17 GMT 27 Jun 2009 exactly, if id software is going to scuttle quake live or quake 5 they're going
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Re: id Software Acquired by ZeniMax Medi
Posted @ 23:51 GMT 25 Jun 2009 The sooner id gets away from Activision, the better
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Re: id Software Acquired by ZeniMax Medi
Posted @ 23:48 GMT 25 Jun 2009 Doom 3 completely forgot what made classic Doom a good game in the first place
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Re: 6 Maps in 6 Weeks #5:Courtyard Conun
Posted @ 16:09 GMT 14 Jun 2009 Given Quake Live's past track record of new maps and the size of the team involv
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Re: 6 Maps in 6 Weeks #5:Courtyard Conun
Posted @ 14:58 GMT 13 Jun 2009 this is esreality, you expect anything other than reactionary "destined to fail"
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Re: spontangames.de present QLive 1v1 Cu
Posted @ 04:13 GMT 9 Jun 2009 You might get lucky and the matches might get some Quakelive.tv lovin:
http:/
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Re: New Map will be Hidden Fortress
Posted @ 23:32 GMT 18 May 2009 tourney7, ctf7, ca1, ca2, all good maps
edit: also made edits to many of the
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Re: Quake-Live.tv - Beta Launches
Posted @ 01:02 GMT 17 May 2009 "the obvious stuff like "heyyyyy and a nice air rocket from player A" etc is som
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Re: Quake Live is dying fast
Posted @ 18:44 GMT 10 May 2009 People were proclaiming that it would be DOA for months because of one or two wh
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Re: Mozilla Prism for ql
Posted @ 18:31 GMT 10 May 2009 I already do this because I don't want to feel like I'm running two web browsers
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Re: Quake Forever Signups
Posted @ 03:00 GMT 7 May 2009 Even a broken clock is right twice a day.
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Re: Quake Forever Signups
Posted @ 06:19 GMT 6 May 2009 +++++++++++++++++++++++++++++++++++++++++++
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Re: Further Quakelive update plans annou
Posted @ 02:02 GMT 3 May 2009 what good does awesome netcode do if nobody is going to be playing in a year or
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