Drinn posting a news on sk-gaming called Valve laughs at "PC gaming is dying" story.
A hot topic in the gaming community has been the "PC gaming is dying" claim that some of the retailers and game developers like Infinity Ward ( CoD 4) and Crytek ( Crysis) have been saying for quite some time.
Shacknews interviewed Valve's big boss Doug Lombardi, who said in the very beginning that Valve actually laughs to at that claim:
"I mean, I think, we sort of laugh at it. Because we've been wildly successful--we're very fortunate, you know. Our games have all done really, really well, Steam has taken off and become this whole other business for us, Valve has never been in better shape--and yet everybody is talking about how in the PC world, the sky is falling. And we're like, we've been doing this for 10 years now--actually 12 years since the company started, 10 years since the first game came out--and we've never been in better shape, financially or otherwise. The company is over 160 people now--it was 20 people when we shipped Half-Life. We've got multiple projects going--we were always a one-project-at-a-time group."
A hot topic in the gaming community has been the "PC gaming is dying" claim that some of the retailers and game developers like Infinity Ward ( CoD 4) and Crytek ( Crysis) have been saying for quite some time.
Shacknews interviewed Valve's big boss Doug Lombardi, who said in the very beginning that Valve actually laughs to at that claim:
"I mean, I think, we sort of laugh at it. Because we've been wildly successful--we're very fortunate, you know. Our games have all done really, really well, Steam has taken off and become this whole other business for us, Valve has never been in better shape--and yet everybody is talking about how in the PC world, the sky is falling. And we're like, we've been doing this for 10 years now--actually 12 years since the company started, 10 years since the first game came out--and we've never been in better shape, financially or otherwise. The company is over 160 people now--it was 20 people when we shipped Half-Life. We've got multiple projects going--we were always a one-project-at-a-time group."
Edited by Badb0y at 13:12 CDT, 23 May 2008 - 35955 Hits
(lame, but hey!)