Event: QLPP
Today's update, QUAKE LIVE Premium Pak 9, introduces the two new Premium Arenas Canned Heat and Wargrounds to QUAKE LIVE, aswell as a new Premium Team Deathmatch Scoreboards, and a great number of website and game fixes to improve the gameplay experience.Canned Heat (Small CA) - (Levelshot)
From Till Merker, author of Thunderstruck, Evolution, and Theatre of Pain, comes Canned Heat the popular mid-sized Clan Arena from Rocket Arena 3.Wargrounds (FFA, Small Team) - (Levelshot)
From Pawel Chrapka, Wargrounds debuted last summer in the Maverick Servers Quake 3 Mapping Competition.
- Updated Clan Profile Pages:
- Fixed View Clan Profile dropdown in My Clans from not bringing you to the correct page.
- Fixed clicking on a clan invitation not bringing you to the clan's profile.
- Added a notification at login for pending clan invites. These can be toggled in Account Settings -> Change Site Preferences -> Show me when I receive new friend or clan invites
- Better error messaging for sending a player a clan invite when they already have one pending.
- Added Clan Biographies. Clan leaders can add a small bit of text that, similar to profile pages, will be publicly visible on the clan profile page.- Added a Subscriber-only Forum. You will have to log into the main website from your subscriber account once before you are able to access the new forum.
- Added country flags to rostered players.
- Added 'Last seen online' and 'Online now!' stats to rostered players. Easily determine who is either online now or has been online recently by looking at a clan's profile.
- Fixed View Clan Profile dropdown in My Clans from not bringing you to the correct page.
- Fixed clicking on a clan invitation not bringing you to the clan's profile.
- Added a notification at login for pending clan invites. These can be toggled in Account Settings -> Change Site Preferences -> Show me when I receive new friend or clan invites
- Better error messaging for sending a player a clan invite when they already have one pending.
- Added Premium Team Deathmatch Scoreboards - (Scoreboard, Statistics)
- Added 'mercylimit'.
- Added 'hosted by' information to the 'About this Match' join menu and 'Current Match' game menus for all Start-a-Match servers.
- Fixed an issue that would cause projectiles to deal splash damage instead of direct damage in some situations.
- Fixed an issue that would cause some shots to pass through the enemy player in some situations.
- Damage Dealt & Damage Taken statistics no longer include damage dealt toward or from teammates.
- Fixed the client rank and duplicate name bug in FFA and Duel.
- Fixed telefragging of teammates, such that it no longer triggers the 'Watch your Fire!' warning message.
- Fixed a rare issue that could trigger the TeamKill Complaint system in non-team games.
- Fixed a crash that could occur when a weapon was dropped in InstaGib.
- Fixed Round Draw Bug in FreezeTag.
- Fixed callvoting from not auto-failing in situations where the vote was split evenly 50/50.
- Fixed freecam spectating movement.
- Added 'align' support to the CG_RED_SCORE and CG_BLUE_SCORE HUD elements and fixed their alignment on the Large comp hud. *Note* if you are using a custom hud that was based off of our official Large hud, you may need to adjust the alignment of your score elements.
- Fixed cylinderScale initialization warning.
- Disabled cl_timenudge in LAN games.
- Updated competition map pool arena filters.
- Includes TeamDM specific stats, including net frags, damage dealt, average team ping, team power-up pickup counts, and team power-up possession times, as well as country flags and support for clan names.- Added premium cg_quadKillCounter <0|1>
- Includes a Statistics tab on the end-game scoreboard for additional player specific statistics.
- Added 'mercylimit'.
- In teamgames that have a timelimit set, you may set mercylimit to trigger the match to end if the team score difference (spread) ever becomes greater than or equal to the mercylimit.Added three new admin commands for server owners:
- Added 'g_mercytime'. An optional component to mercylimit, in teamgames with timelimits, you may set g_mercytime to the number of minutes of gameplay that must first pass before mercylimit is enforced.
- Added mercylimit to Start-a-Match.
- setmatchtime - If a partial match must be played, an admin may need to set the match time elapsed before the remainder of the match may resume. An admin may use setmatchtime to set the current match time elapsed (in seconds) when a match is in progress.- Added Clan Tag team short name support for premium users. If all players in any given team are using the same clan tag, then their clan tag will be used in place of the 'Red Team' or 'Blue Team' text on the player's HUD scorebox.
- addscore - If a partial match must be played, an admin may need to restore a player's score before the remainder of the match may resume. An admin may use addscore to increment or decrement a player's current score when a match is in progress.
- addteamscore - If a partial match must be played, an admin may need to restore a team's score before the remainder of the match may resume. An admin may use addteamscore to increment or decrement a team's current score. Doing so will not increase the score of any individual players.
- Added 'hosted by' information to the 'About this Match' join menu and 'Current Match' game menus for all Start-a-Match servers.
- Fixed an issue that would cause projectiles to deal splash damage instead of direct damage in some situations.
- Fixed an issue that would cause some shots to pass through the enemy player in some situations.
- Damage Dealt & Damage Taken statistics no longer include damage dealt toward or from teammates.
- Fixed the client rank and duplicate name bug in FFA and Duel.
- Fixed telefragging of teammates, such that it no longer triggers the 'Watch your Fire!' warning message.
- Fixed a rare issue that could trigger the TeamKill Complaint system in non-team games.
- Fixed a crash that could occur when a weapon was dropped in InstaGib.
- Fixed Round Draw Bug in FreezeTag.
- Fixed callvoting from not auto-failing in situations where the vote was split evenly 50/50.
- Fixed freecam spectating movement.
- Added 'align' support to the CG_RED_SCORE and CG_BLUE_SCORE HUD elements and fixed their alignment on the Large comp hud. *Note* if you are using a custom hud that was based off of our official Large hud, you may need to adjust the alignment of your score elements.
- Fixed cylinderScale initialization warning.
- Disabled cl_timenudge in LAN games.
- Updated competition map pool arena filters.
- Added author credits to Evolution and Thunderstruck
- Battleforged - Fixed two incidents of visible caulk
- Realm of Steel Rats - Fixed an improperly shaped diagonal trim at RL @ tp exit
- Intervention - Fixed vertexlight
- Toxicity - Fixed vertexlight
- Battleforged - Fixed two incidents of visible caulk
- Realm of Steel Rats - Fixed an improperly shaped diagonal trim at RL @ tp exit
- Intervention - Fixed vertexlight
- Toxicity - Fixed vertexlight
Source: quakelive.com, quakelive.com/forum
Edited by xou at 13:30 CDT, 20 July 2011 - 62610 Hits