Edited by Badb0y at 13:58 CDT, 15 March 2012 - 50868 Hits
News
The community is so small that there won't be anyone breaking any ground anytime soon.
"DreamHack eSports plans also features 3 more events for 2012 called DreamHack Open. All events, including DreamHack Summer and Winter, will be be under the DreamHack Open-brand, our new and more improved eSports format, for both professionals and amateurs. An eSports format for international players, fans and viewers.
DreamHack Open will be presented in details later on, ..."
Group games offers 3 games instead of 2 games if you are skilled. IF YOU ARE MID skilled GROUPS OFFERS ZERRRRRRRO games becose you are not invited.
Your last argument is poinltess. 32 players with groups will last longer then 30-40 single + double elim tourney.
I think there's a similar problem with DE. Seed 1 and 4 will end up in the same side of the bracket, 2 and 3 on the other (or something like that) which will result in the same kind of situation as in DE where 1 and 3, 2 and 4 will face eachother in the semifinals. So that's no a valid argument imo.What? Regardless of SE and DE, the best 4 players will meet in the semi finals. But thanks to DE, the best 2 will get into the finals thanks to the loser's bracket. There's a big chance that the 2nd best player doesn't make it to the final in SE. It *does* make a difference.
DE will also put more preassure on the organizers (us) to make good seeds instead of the seed-pools we use right now. At least in my book it's easier to put people inside of seed pools than to rank them from 1-16.If you are going for DE only, you can also seed into pools and then randomize within them. That's not much worse than creating groups by randomly selecting one player of each pool (because the seeds 1, 5, 9 might end up in one group and the seeds 4, 9,13 in the other).
I think using groups and then single elimination is as close as it gets to a perfect tournament system, where the performance during the groupstage will have a direct effect on where you end up in the play offs.And groups + DE is even better.
While I understand all the theoretical positives to duel, look where it has got us in the last 10 years.And where it has got us?
If it wasn't for the CTF and TDM communities, we would have QL in the very exact same sorry state PK was in with its 17 duel players.CTF and TDM has played ZERO influence in QL.
CTF and TDM has played ZERO influence in QL.
make LANs based of CA and FFA modes. There is absolutely no argument for TDM or CTF over these modes.
It's always gonna be more fun generally speaking for people to play with mates than to play alone. Team games are definitely what makes a community grow the most and thus by far. I can't even understand why you can't agree to that simple fact.Just god damn look at what people prefer to play when they are playing QL. TDM is the LEAST preferred mode, and it doesn't grow at all. How can't you agree to the simple fact that all that you said above has nothing in it that is specific to tournaments and applies to pub/amateur ecosystems too, and if your assumptions had any truth to them, we'd have whole QL TDM scene growing and flourishing like mad. Instead it's just isolated little island that slowly deteriorates and other players just keep away from it. It's the most trivial REAL example (compared to your purely theoretical thoughts) that invalidates your logic, but, as I've said, you cannot see it from that isolated island you prefer to stay on.
If TDM had been the focused mod from the start and its community had time to develop and grow, in the long run we would have had a much more healthy community than the one we currently have ...
Its fun and more forgiving to play in a team with friends then playing duel.You forgot the most important part: assuming that EVERYTHING else is equal. Which is as far from reality as it could be. You can't just say that TDM is more interesting than duel, because one is team game and other is not. Team/individual is only one characteristic of zillions that those gametypes have. You can't compare complex modes based on a single aspect of them.
The truth is you need the team modes to get people into Quake and stick at it. Unless you are autistic, team modes are ALWAYS more fun to play, because your having fun with your mates. This is why pretty much every major sport is a team game, and so are pretty much all the other esports.The truth is that teamplay part is only one thing that contributes to overall interest of a mode. One can imagine completely boring rules for a team game that would make it far more boring than a QL duel, despite all its "teamness".
OPEN DUEL TOURNAMENT PLZ