As much as I'd like to think a Quake 5 is in production, I'm unable to put much weight on it from a critical standpoint. id already has two other projects in mind - with Doom 4 in development and Rage 2 to follow soon afterwards. In this day in age, id software seems to be primarily focused on single player adventure games, and it could be that way for a while. If a new Quake was planned, we would probably not see it for another 5 years at the very least. And who knows if it will actually be good - it could be another SP-focused Stroggfest with id tech 5 graphics, assuming they don't plan on going back to the Lovecraftian roots of the original as mentioned in an older article.
The revival could simply be a Quake 4 version of the Doom 3 BFG Edition package. Additional content, "lost" SP maps, slight multiplayer extensions, etc. but not an entirely new game.
I feel like if it IS Quake 5, now is actually not the right time to be announcing it. They need to take some lessons from Valve on how to build hype and market themselves in order to get people intrigued even before the game is officially revealed. You can't just suddenly slap the game on the table and expect millions to come flocking to play.
They can't market a game by building hype around themselves without releasing a game in the first place. And whatever you can do pre-announcement, you can do later. Nobody cares THAT much unless you're Blizzard.
I think you're reading into this too much.
"They can't market a game by building hype around themselves without releasing a game in the first place."
w-what?... have you never seen Valve's marketing strategies before they release a game? I don't understand why you don't think getting people prepped for an announcement BEFORE the announcement is a good thing. If you just make an announcement without any hype before it, people will lose interest quicker.
so they shouldn't try to get people interested because their numbers are low? it's like if a business didn't try to market themselves because "well we don't make money anyways so there's no point". it just creates a cycle of not advertising, not getting more people interested, then not advertising again because it's 'not worth it'
Look, I'm not saying they shouldn't. I'm saying that whether or not they hype the game a lot pre-announcement or they do it a little later doesn't matter as much. There will be enough time before the game comes out for a all of this, IMO.
uhm i guess valve isn't only a sw house.
I post some results from your link
A) Summary: Evolution in valve replacement
Grand Forks Herald - Apr 1 2006
B) Barbara Bush has heart valve replaced
San Francisco Chronicle - Mar 5 2009
C) Discovery valve working, countdown to resume
Sydney Morning Herald - Aug 27 2009
D) Edwards Lifesciences hits all-time high after Sapien valve succeeds in clinical trial
Los Angeles Times - Sep 23 2010
E) Cow valve heart implant shows promise
Daily Times - Apr 3 2011
F) FDA approves non-invasive heart valve
After rage i understand id's tactics a little more now. They announce a game a 5 years before it comes out and spend 5 years hyping it up until when the release date comes everyone simply has to buy it because of the hype, the game is then considered a huge success because of sales even though 90% of people who actually played it say it's a big croc of shit. D4 will be the next disapointment, then Q5 if there will be one.
I'm not sure it was really, the multiplayer was and still is full of bugs and feels absolutely horribly laggy to play even with 0 ping.
I found the single player really boring after 10 minutes but thats just my opinion.
Was Rage actually a commercial success? I know they probably sold a lot of copies on hype, but these days a 'triple-a' title has to sell a shitload just to cover its ridiculous budget. I haven't seen sales figures though, were they ever released?
According to "http://www.vgchartz.com", it sold 1.41million units worldwide on all platforms (about 60-80k less than Portal 2 or the new Ghost Recon game) so I guess it's a commercial success, but far from a record setter of Doom, Quake or Quake 2 calibre (which id software would have been aiming for, since this is their first non-sequential title in a long time), since the same website shows Left4dead2 shipping almost 3.5mil on all platforms
^ Disregard that, further research has shown that this website is more console-based and is a complete clusterfuck in regards to PC games as it does not count online sales
cheating has killed pc gaming in general man. even EA sports abandoned pc years ago. All sports games and fps games are almost nonexistent multiplayers now.