Edited by sulit at 07:48 CDT, 27 July 2014 - 13548 Hits
Cosmetics have been used in FPS games many, many times already -this is not only a LoL thing-, and across all genres I have never, ever seen a cosmetic that breaks the game or that is advantageous in itself.
3. Skins don't really change how the weapon looks to your opponent, in the sense that a green RL still clearly looks like a RL.
4. With weapons it takes just watching one shot to associate a model does the same as the core weapon. This means the hypothetical very most harm this business model does is dying once in one match, but in practice in other fps games with cosmetic microtransactions I have never died once because of this, so there's no harm whatsoever. Furthermore, the patch notes should include a video with all the cosmetics added in one patch, or play one ca match you'll know all of the models. problem solved.
"Having the ability to control multiple servers will be beneficial for many tournament organizers and large scale clans. I’ve organized tournaments in the past and it was a pain in the ass when certain players couldn’t get their own servers. I had to find other pro subscribers to create extra servers. Right now this is the only other subscription option that seems necessary."