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New RFLX thread
Forums > Reflex Forum
Update #3 : The movement update (41 comments)
( Forum: Reflex)
Posted by H1ghlander @ 06:25 CDT, 27 September 2014 - iMsg
https://www.kickstarter.com/projects/19109586...sts/997473

https://www.youtube.com/watch?v=xxnwax7jzYs
16667 Hits
48%

<< prev RFLX thread || next RFLX thread >>


<< Comment #1 @ 06:32 CDT, 27 September 2014 >>
(Link, Reply)
By Germany Fattyboom 
Stake Jump :o
14%
<< Comment #2 @ 06:34 CDT, 27 September 2014 >>
(Link, Reply)
By Netherlands kevz  - Reply to #1
simple, yet so brilliant. im now a bit more interested in reflex :>
21%
<< Comment #33 @ 15:15 CDT, 28 September 2014 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #2
I guess....

http://www.youtube.com/watch?v=0XUmUVO9XtQ&t=9m10s
27%
<< Comment #3 @ 06:42 CDT, 27 September 2014 >>
(Link, Reply)
By Belarus cerb0z 
Uh, this video gave me idea about visual direction. Make it cyber ninjas+hip hop like Samurai Champloo. Stake jumps, some wall running, slides, sword autoactions and combos.
<< Comment #12 @ 09:56 CDT, 27 September 2014 >>
(Link, Reply)
By Italy takesix  - Reply to #3
cyber ninjas + hip hop

samurais + hip hop still good? http://www.youtube.com/watch?v=A9QU5-9DFC4
5%
<< Comment #4 @ 07:23 CDT, 27 September 2014 >>
(Link, Reply)
By Finland Smilecythe 
Is it like painkiller stake? :o
<< Comment #5 @ 07:59 CDT, 27 September 2014 >>
(Link, Reply)
By DoublePlus matuka 
I really wish you could get Beckoning to do the soundtrack for Reflex, looks like he hasn't done any new work for a year though. Love his stuff. Also the Stake gun is an interesting concept, would it be possible to abuse it and say create a wall in an area with it?
Edited by Matuka at 08:00 CDT, 27 September 2014
6%
<< Comment #6 @ 08:42 CDT, 27 September 2014 >>
(Link, Reply)
By aggnog sonigo  - Reply to #5
I released a techno album a few weeks ago. :P
https://soundcloud.com/volatile-techno/sets/tenkei
2%
<< Comment #7 @ 08:50 CDT, 27 September 2014 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
mmmm, stake
2%
<< Comment #8 @ 09:24 CDT, 27 September 2014 >>
(Link, Reply)
By q4cz Shin-obi 
stake gun shoots out pretty quickly
why is there still a railgun?

stakegun+instant switch ftw
<< Comment #16 @ 14:00 CDT, 27 September 2014 >>
(Link, Reply)
By Norway netrex  - Reply to #8
Get your target stuck to the wall so you can use the LG to do the rest :P
9%
<< Comment #9 @ 09:26 CDT, 27 September 2014 >>
(Link, Reply)
By 2k2_2 Nukm 
the stake gun is awesome, allows for such a variety of uses
<< Comment #10 @ 09:42 CDT, 27 September 2014 >>
(Link, Reply)
By q4cz Shin-obi 
loving the stake gun idea as a weapon
hoping the jump doesn't break the game
Edited by Shin-obi at 21:39 CDT, 27 September 2014
<< Comment #11 @ 09:56 CDT, 27 September 2014 >>
(Link, Reply)
By boatclub tom 
wow
<< Comment #13 @ 10:20 CDT, 27 September 2014 >>
(Link, Reply)
By 017 moto1 
does the stake gun replace the rail?

is it instant?

I wouldn't mind rail being replaced by a stake gun, esp if it's projectile but very fast

nothings worst than playing against a rail whore
9%
<< Comment #14 @ 11:14 CDT, 27 September 2014 >>
(Link, Reply)
By Poland hit_cpm 
Stake gun + cpm = wet pants
<< Comment #15 @ 13:31 CDT, 27 September 2014 >>
(Link, Reply)
By Finland Smilecythe 
I wonder if this can be used to hinder player's movement or completely block them by staking walls in tight corridors/corners.
Edited by Smilecythe at 13:34 CDT, 27 September 2014
<< Comment #25 @ 01:27 CDT, 28 September 2014 >>
(Link, Reply)
By United States of America Anonymous (68.119.88.111)  - Reply to #15
It's only 28units long, you could probably catch somone going up a jumppad but thats about it I think
<< Comment #30 @ 12:19 CDT, 28 September 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #25
Yeah, but imagine all those tight corner shortcuts people dash through in aerowalk. One could find very specific stack spots that over the time become known to hinder movement.
<< Comment #41 @ 16:59 CDT, 29 September 2014 >>
(Link, Reply)
By DoublePlus matuka  - Reply to #15
nailgun
<< Comment #17 @ 14:30 CDT, 27 September 2014 >>
(Link, Reply)
By SQUAD cityy 
Uhm what?
<< Comment #18 @ 14:31 CDT, 27 September 2014 >>
(Link, Reply)
By Quake peterg 
Nice, these are the kind of updates we need!
<< Comment #19 @ 14:40 CDT, 27 September 2014 >>
(Link, Reply)
By Bulgaria cha0z_ 
The stake gun gives so much depth in movement and tactics. Niceee. Actually it looks quite good overall. Going in to the right direction for sure. Keep it up devs! :)
14%
<< Comment #20 @ 17:13 CDT, 27 September 2014 >>
(Link, Reply)
By Team Fortress qr 
Whats the delay/reload on the stake gun? Personally I can see that getting a little bit out of hand if it means the player can jump along any wall and plant a stake right before they land on it allowing them to walljump whenever they want.
<< Comment #21 @ 17:18 CDT, 27 September 2014 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #20
Twisting your words a bit, the delay on the stake gun can be a great way to balance that mechanic.

For that very reason is that Warsow dealt with that problem for years and, to be honest, they never found a good fix.

Not that it matters if the game isn't funded :P
Edited by megaman3 at 17:18 CDT, 27 September 2014
<< Comment #22 @ 18:29 CDT, 27 September 2014 >>
(Link, Reply)
By Unset obi 
The last thing the game needs is something to further negate map geometry and increase player mobility. Was really hoping the movement would be toned down but apparently not.
17%
<< Comment #24 @ 19:06 CDT, 27 September 2014 >>
(Link, Reply)
By q4cz Shin-obi  - Reply to #22
I have two issues with the stakejump
there's a real chance it would cheapen the movement "too much".
"stair jumps, you say? never got good at them, i use my stake gun for long distance jumping instead"

and it could make the gun too overpowered
you get a high damage gun and a powerful jumpboost that doesn't hurt you back...

i think a better mechanic would be an axe jump(yes, i know it would look stupid. hear me out)
one, everyone would have it
two, the boost would be small compared to this
you could make it difficult to do(in contrast, the stakejump looks very easy to do)
good players could use fakeaxe jumps to fool the other player(you could do the same with the stake, but you'd see it more often with the axe because the axe has no ammo)

maybe reflexdev will make the stakejump work perfectly fine, well see, but i don't have my hopes up.
Edited by Shin-obi at 20:44 CDT, 27 September 2014
<< Comment #31 @ 12:24 CDT, 28 September 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #24
Maybe make the melee a throwable projectile and use it as a platform instead, then like 100ms after touching it you would pick it up allowing you to jump off from it while also getting it back. This is by all means not a serious idea lol.
<< Comment #23 @ 18:53 CDT, 27 September 2014 >>
(Link, Reply)
By Tunisia sofiene 
this game reminds me of Quake 2 so far, or lets say original Quake games, lets hope the textures will be quite nice and not that " evolution / modern and robotic " kinda ones
<< Comment #26 @ 05:24 CDT, 28 September 2014 >>
(Link, Reply)
By hearpts rockz 
ill hope they'll get at least 100k
Edited by rockz at 05:24 CDT, 28 September 2014
<< Comment #27 @ 07:49 CDT, 28 September 2014 >>
(Link, Reply)
By Cheese M1zzu  - Reply to #26
They don't receive any of the money if they don't reach the 360k.
<< Comment #28 @ 07:54 CDT, 28 September 2014 >>
(Link, Reply)
By Colour: white White_Insane 
One of the mistakes they did is KS campaign + 2 days later steam greenlight, there are probably some backers who donated through steam without KS so that's also an overall smaller amount of which they are recieving yet.

Too bad it will not be a succes. :/
<< Comment #37 @ 18:51 CDT, 28 September 2014 >>
(Link, Reply)
By United States of America dsN  - Reply to #28
not sure what you mean there, steam greenlight is a thing where you just vote, you can't give money to a project through it. There's a link to the KS through their greenlight page anyway.
<< Comment #29 @ 07:59 CDT, 28 September 2014 >>
(Link, Reply)
By ._o filo 
i am so happy this game doesnt have insta switch... i would even play turbo more if there wasnt insta switch.
<< Comment #34 @ 17:08 CDT, 28 September 2014 >>
(Link, Reply)
By Colour: white White_Insane  - Reply to #29
I hope you are sarcastic, because this game HAS insta switch.

I allready mentioned that switch shouldn't be instant, but it shouldn't even be like q3/ql

Somewhere in between insta and vanilla would be totally fine for this fast paced game.
<< Comment #35 @ 17:09 CDT, 28 September 2014 >>
(Link, Reply)
By US-Maryland naper  - Reply to #34
It does not have instant switch.
<< Comment #38 @ 19:09 CDT, 28 September 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #35
Barely not insta switch then.
<< Comment #39 @ 02:08 CDT, 29 September 2014 >>
(Link, Reply)
By Cheese M1zzu  - Reply to #34
75ms. Not insta,but quite fast.
<< Comment #32 @ 12:36 CDT, 28 September 2014 >>
(Link, Reply)
By US-New York Gobotz 
electric fence gun...
so you can heard the enemy like cattle...
then make hamburger.
<< Comment #36 @ 18:47 CDT, 28 September 2014 >>
(Link, Reply)
By France StillBlaze 
Stake gun looks awesome, the best players will use it like beasts, the weak will have another skill to be mediocre at.
<< Comment #40 @ 03:06 CDT, 29 September 2014 >>
(Link, Reply)
By Lithuania GUArd 
decrease 50% of aircontrol and I am bought already!

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