ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
13:40 CDT - 1282 users online
Movies are an important part of the Quake and AFPS community. Not only are movies a great way of introducing new audienc...
Finding the best CSGO gambling sites in 2019 is not that easy. CSGO gambling has had a chequered past to say the least, with many sites being shut down and penalised because of illegal activity.

There is clearly a demand among some Counter-Strike lovers to bet on their favourite game but for the sector to be sustainable long-term, CSGO gambling sites must comply with the laws - primarily for the safety and security of esports fans but also for the sake of themselves.
All News
Plus Forward launched (105 comments)
Posted by h8m3 @ 20:09 CDT, 2 June 2015 - iMsg
After a lot of work Austria noctis is proud to finally present PlusForward.net, a community driven website designed to help cover all things related to competitive Arena FPS.

As a project, Plus Forward started about 2 years ago on a much smaller scale out of the desire to create a coverage platform for QuakeLive TDM. With the cancellation of the second Prague LAN and the general trend of inactivity in clan based QL TDM it was decided to expand the scope of the site to also include other games, and modes, whilst continuing to add more and more features.

As is expected from a news website Plus Forward provides various post types, and categories to help structure the content contributed by users and admins. The different post types can be found in Site Guide along with a lot of other information about the site and its usage.


Links: Announcement, mIRC #plusforward
Edited by xou at 03:40 CDT, 3 June 2015 - 37854 Hits
Reflex 0.34.2 out now! - Plasma hype! (4 comments)
Posted by phgp_zEv @ 11:47 CDT, 2 June 2015 - iMsg
Here is the Change-log by Newborn

Game

- Added automatic map rotations
- Callvote command now supports "rotation <name>" and "nextmap"
- Added power-ups to racemode (so quad actually spawns in)
- Added power-up stay to racemode. when you pickup quad, it stays on the ground.
- Plasma gun is once again projectile based.
- Replaced "r_resolution" command with "r_resolution_windowed" and "r_resolution_fullscreen"
- Game now ends early if there are not enough players / not enough on team.
- Added "callvote restart" command
- Added reconnect command.
- Tweaked player outlines
- Team mate outlines now show through walls.
- Added r_bloom 3. It's faster and looks better but still has some bugs to be squashed.
- Added cl_weaponcycle command. This controls if nextweapon/lastweapon commands loop through.
- "weapon X" now only works if you are carrying that weapon. (instead of switching you to burstgun)
- Increased max chat line length to 256 characters (up from 64)
- Replay files now contain a header with game info
- Replay filenames now use player names for 1v1 matches
- Added "reset_vars" command to reset all console vars to their defaults. This is now written to config above vars, just like unbind all is written to config above binds (fixes issues where vars aren't set to defaults (when they should be) when switching between configs.

Server

- We now have files in base/internal/rotations/*.rotation which allow you to put the server in rotation
- Added sv_startrotation to define the rotation to start the server with
- Added "rotation" console command (dedi only), sets current rotation
- Added "nextmap" console command (dedi only), steps to next map/mode in rotation
- Added initial default.rotation

UI

- Fixed typo in loading screen tip
- Updated options menu to work with new resolution cvars
- Options menu will now correctly display the refresh rates available for the resolution you're changing to (as opposed to previously where it would always show the refresh rates available for the current resolution)
Added optionalid to colour picker (provided by aliasedfrog)

Scripting

- Added headers do-not-modify warning headers to all official lua scripts.
- Updated chatlog.lua to support an input line longer than the window
- Updated chatlog.lua to support multi-line chat from other players.
- Updated Chatlog "Chaingun" -> "Plasma Rifle"

Art
- Added material: trims/metal_01
- Added material: concrete/concrete_bunker_02 variant
- Added material: cinderblock_01_painted_* variants (variety of flavours)
- Added material: concrete_polished
- Added materials: concrete_02, concrete_polished
- Added material: trims/metal_02
- Added materials: corrugated_sheet_iron, corrugated_plated
- Added mesh: sheet_iron
- Added meshes: i beams
- Updated wall_tube2 (less saturated colour, larger radius, increased intensity)
- Updated materials/effect files: windows (increased intensities slightly)
- Fixed wood material not being lightmapped correctly

Fixes

- When an error occurs playing a replay, the client is now correctly returned to disconnected state (fixes bug - where menubar wasn't appearing on bogus menu.rep)
- "re_speed" is now ignored for menu replay
- Fixed brush UV rotation tool, now finds correct brush angles.
- "cl_show_gun 0" now works as it should (doesn't just pull gun down by 100 units :))
- Removed weapon/power-up drop in racemode (happened when you fell out of world)
- Fixed bug where sometimes cursor wasn't locking to window bounds in fullscreen mode.
- Player no longer take 1 tick of lava damage when respawning after dying in lava.

Check out a more detailed view of the plasma and new Art / Textures here : http://phgp.tv/news/reflex-plasma-and-0342-visuals/
6224 Hits
ProjectRIK open beta released (51 comments)
Posted by waruk @ 18:17 CDT, 31 May 2015 - iMsg
ProjectRIK is a free to play trickjumping game similar to Quake 3 DeFRaG with updated graphics, rankings, in-game tutorials, and additional movement techniques such as surfing, wall jumping, sloperunning, and crouch sliding.

A new gametype planned soon called "Circuit" will have Mario Kart style lap racing with powerups such as speed boosts, weapons, or negative effects to handicap other racers. Other modes such as CTF, tag, and team racing are planned for future updates.

Download


Links Homepage, Youtube, Twitter, mIRC #ProjectRIK, Donate
Edited by waruk at 20:31 CDT, 1 June 2015 - 30422 Hits
Site summary for week ending 29 May (4 comments)
Posted by ESReality @ 18:00 CDT, 31 May 2015 - iMsg
4744 Hits
HoQ TDM Spring Season Round 7 (39 comments)
Posted by doz3r @ 16:56 CDT, 31 May 2015 - iMsg
Scheduled: 14:00 CDT, 4 June 2015 to 16:00 CDT, 4 June 2015
Schedule: Passed

The schedule for round 7 looks like this:

Monday 01/06/15 15:00 CDT
Div1 Europe Infernal Gamerz vs Europe Averagers VODS (fazz / 102)

Wednesday 03/06/15 14:00 CDT
Div1 Europe Rekt vs Russia planB VOD (102)

Thursday 04/06/15 14:00 CDT
Div2 Russia B52 vs Czech Republic Virutal Owners noshow by vO

Thursday 04/06/15 15:00 CDT
Div1 Europe Averagers vs Russia Deliberate Murder VODS (Flair / 102)
Div2 Europe brainWashed vs Madagascar Scythe noshow by wd

Sunday 07/06 13:00 CDT
Div2 Europe Pacmen vs Europe brainWashed noshow by wd

Sunday 07/06 15:00 CDT
Div1 Europe Rekt vs Europe Unknown (fazz / 102)
Div2 Russia B52 vs Europe brainWashed noshow by wd


Update: Europe E4 drop out, Europe Phn 2nd defloss/removed, Europe p1mps 2nd defloss/removed, Europe brainWashed 2nd defloss/removed

Streams: twitch Flair (DoublePlus), twitch 102, twitch sparks
Links: Rules, Schedule, mIRC HoQLeagues
Edited by doz3r at 21:38 CDT, 7 June 2015 - 22130 Hits
Gellehsak returns - focuses on Reflex (10 comments)
Posted by phgp_zEv @ 11:22 CDT, 31 May 2015 - iMsg
Nearly two decades ago I started playing a game called Quake. From there, I continued to grow as a player and would eventually start realizing my potential early on and striving to get better. I quickly found my passion for faster-paced gameplay and moved over to QuakeWorld from NetQuake. For a few years I would learn a lot of the basic concepts of duel and just play, never thinking about where it would take me. Eventually, I was introduced to a mod for Quake 3 called CPMA. I watched videos of players like Matr0x and Apheleon, players that seemingly took the game to unbelievable heights and looked to be unstoppable. The game was extremely fluid and full of dynamic play. The better player would always win, but no two players played alike. This intrigued me, as the rigidity of other games I had played meant that I had to follow a specific style of play to be successful. Not here.

I quickly established myself as a player that relied heavily on movement. I wasn’t as good at aiming at the time, and I certainly didn’t have the map-awareness most of the top competitors I played had. But I did have speed, and it served me quite well for some time to come. I would play this way and end up with a few reasonable finishes in some rather high-profile tournaments in the scene. But I was never satisfied, and always knew that there was room for improvement. I’d keep playing, no matter how small the scene became, because I simply enjoyed the game and constantly growing as a player. I’d continue to play CPMA for some time and eventually try out some other games, like Doom 3 and Painkiller. This is where CPL announced a $1 million dollar World Tour and that the game would be Painkiller. This was my chance to actually put to use my skills that I had built up over time and prove that I wasn’t just an ordinary player.


Fnatic would be the team that would end up sponsoring me to my first tournament, CPL Winter 2004. I knew Vo0 from my time in CPMA, as well as the owner of the team (who I had also played a bit of CPMA with) so they were familiar with who I was. However it wasn’t an ordinary signing. I had to justify my position on the team. This tournament was basically a trial for me; my first LAN – ever – and if I didn’t perform well then I jeopardize my ability to attend the World Tour. So the deal with me staying with Fnatic for the tour was dependent on my finish. I had a great start to the tournament winning my first few matches. Then I’d have to go up against Fatal1ty (also still fairly early on). The pressure was immense. My first LAN and playing the most successful professional gamer in history at the time. I started off great, but then quickly momentum shifted and I was left completely stunned. Never had I experienced that kind of pressure while playing games. It came so sudden that after the match I was left wondering: Was this for me?

After that game, I collected my thoughts and quickly realized that everything I had learned didn’t teach me the most important thing in competition while playing video games. That was how to handle such a high-pressure situation. I knew I wasn’t as bad as the score had shown, so I knew I had to change how I approached the game, and games to come. And from there, I fought through the lower bracket defeating opponents who had already ruled me out because of my devastating loss early on and eventually narrowly losing to Zyz (who went on to be the runner-up to Vo0 at that tournament). I finished 5th, and Fnatic was impressed I was able to recover so they had a contract ready for me to sign. Other teams began approaching me, but I was thankful Fnatic provided the opportunity to play that I had felt an obligation to play with them for the rest of the year. This was probably the most exciting year of my life, travelling to all corners of the globe playing an aFPS. While I’d never win a tournament, I would continue to finish within the top 8, unfortunately falling early in the finals. This was another learning experience that will stick with me forever.

After the World Tour, Fnatic decided to focus on a European squad for their Quake 4 team. I was beginning to get a bit homesick, so I didn’t want to spend more time in Europe like I did for most of 2005, so that was when Fnatic and I had mutually decided it was probably best that we part ways. Team EG had already expressed interest in me to help build their Quake squad, and they were a huge part in Canadian gaming, so I had decided that this would be my next step. During my time in Team EG, I quickly established myself as Canada’s best Quake 4 player, winning ESWC Canada, along with other competitions and minor LANs. I’d continue to play, but realized that I’d have to change a lot in order to do as well internationally like I did in Painkiller. This is when I took a bit of a focus off of myself and playing, and more on bringing in players and promoting the brand. Eventually, I took a bit of a back seat to being “the player” of Team EG’s Quake 4 squad, and would work on getting players on board like DaHanG, Chance and Griffin.

Ironically, because of Team EG’s reach in the North American market, I did a lot more interviews and other events with news outlets, radio stations, and TV shows (during WSVG Toronto I was doing about 3-5 interviews a day leading up to the tournament). While I was used to doing this kind of thing during my days with Fnatic, I started to realize how it was just a matter of time until gaming would just blow up all of a sudden in the Western world. The interest was definitely there. I’d continue to play and support the players of Team EG for some time, eventually parting ways as I’d end up realizing that I just simply couldn’t commit the time they needed to continue to grow and expand. At this point I had a job and a family and my experiences had taught me a lot and let me grow substantially. Gaming was now a hobby for me and I was fine with that. I’d been given the opportunity to do things that not many others get even the chance to do. Which leads me to today:

These days I do the things a lot of regular late-20s kind of guys do. Gaming is still a hobby for me now. So why come back into the competitive scene? There are a lot of players out there that were like me when I was younger. Hungry for competition and ready to go. PHGP seemed like a great fit for me, as they are a group of guys looking to grow and help the community in any way they can. Reflex is also the perfect fit because of the all-too-familiar feeling of when I first started playing CPMA. Because of these two things, I’ve decided to come back into the scene and support the players of PHGP as well as others in order to help grow a healthy scene of aFPS players that may someday get the same opportunities I had when I was younger.

Check out the news and more over at phgp.tv
Edited by phgp_zEv at 11:23 CDT, 31 May 2015 - 8492 Hits
The Quake-RTS Project (80 comments)
Posted by Memento_Mori @ 12:49 CDT, 30 May 2015 - iMsg
A few months ago, Portugal Ins and I started a little project, and while it's far from finished, I think it's at a point where we can show it to the community.

The goal of the project is to explore game design, and in particular try to create a real time strategy game that presents the decision making proper of Quake duel, while abstracting everything that has to do with execution mechanics. We see as ultimate ambition the creation a game where people can explore and understand the meta game of dueling, with concept such as map control, weapon selection, and aggressive/defensive play as explicit elements. Whether we can reach that or not, is up in the air, but we are happy to learn trying to get there.



Why do we share this now? Mainly because we would like to receive feedback on what is there, and collect ideas about how the combat should work. We have some ideas already, but it's good to see things from different angles, even if we end up with a particular design that not necessarily please everyone.
Edited by xou at 13:42 CDT, 1 June 2015 - 48543 Hits
PHGP Welcomes Lunokhod-2 and Cooke (11 comments)
Posted by phgp_zEv @ 09:17 CDT, 28 May 2015 - iMsg
After expanding the reach of phgp in the American afps community, we are excited to announce our first eu player Lunokhod-2. One of the most influential cpm players along with a few other players that we are currently looking into will represent PHGP.tv in team-based tourneys ( CTF, TDM ). Along with L-2 we are very excited and honored to announce that Alex Kurikh also known as Cooke will become the official Russian Phgp Caster. Cooke will take care of expanding Reflex in Russia and promote reflex in the already well established Deliberate Murder afps community.

I personally started playing shooters back in 1996 and won a couple of small Doom 2 LAN tournaments in Russia and England. After that I played netQuake and became the Quake 2 TDM and duel champion of Russia in 1998 and 1999. Regarding Quake 3: Since 2000 ‘till 2005, I won TDM tourneys with teams like 4z, c58, forZe and the Russian National Team (Barrysworld Europian Championship in 2000 and Clanbase Nations cup in 2002). I gave esports up for almost seven years and came back in the beginning of 2012 with creating Quake Live team deliberate murder (102). Deliberate murder won a Hell of a lot of TDM tourneys online and on LAN’s, 102 members won and took prize places on Dreamhacks and QuakeCons. I am now very excited to join PHGP to stream and support Reflex! - Alex "Cooke" Kurikh

Hi, I'm L-2, and I live in Russia, I love sport and animals. I joined the Russain ProMode Community in 2010 with dream to be a champion of the game. I trained hard and played in every tournament. In 2013 I started to become a top CPM player and one of the leaders of the community. In 2015 I join REFLEX and today the PHGP team. Reflex is cool game and phgp are cool guys. I'm so happy about this. - Lunokhod

To provide l-2 and russia a place to practice we have launched a new phgp server which is stationed in Russia. Here are the details: "www.PHGP.tv Russia - PlayHardGoPro! - 94.242.58.227:25787"

Link to newspost over at phgp.tv - http://phgp.tv/news/welcome-lunokhod-2-and-team-102/
9321 Hits
125 FPS Sunday Cup#6 (46 comments)
Posted by Nico_QD @ 07:09 CDT, 28 May 2015 - iMsg
Scheduled: 10:00 CDT, 31 May 2015 to 15:00 CDT, 31 May 2015
Schedule: Passed

The 125 FPS QuakeLive Duel Sunday Cup #6 will take place this weekend.
Sign Up link http://125fps.challonge.com/tournaments/signup/EGKVTTpY8R


Streams: United Kingdom zLive, Russia 102
Links: Cup page, Event Rules, Web chat, 125FPS Balance 2015
Edited by Nico_QD at 03:56 CDT, 31 May 2015 - 29416 Hits
Ultraviolet - Volume II: Medius (11 comments)
Posted by uv-Max- @ 05:05 CDT, 27 May 2015 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 8.5 (9 votes)
The second of a series of three retrospective frag films, Medius includes content from the most popular era of ET (2005-2009). Unlike the previous volume, Principium, this film contains a lot of in-eye footage and is a much more lively viewing experience, while still maintaining the tone of the series.

The film contains scenes from over 35 Enemy Territory players from all around the world. Some of the footage has been seen before, but much of it will be presented in a frag film for the first time and hopefully in a way that viewers have not really seen before in Enemy Territory.

Initially I had intended for all three movies to be short, however, due to all of the content I wanted to use and a lot of ideas that I had, this volume is over ten minutes in length.

Edited by uv-Max- at 18:51 CDT, 29 May 2015 - 6977 Hits
HoQ TDM Spring Season Round 6 (41 comments)
Posted by doz3r @ 18:58 CDT, 24 May 2015 - iMsg
Scheduled: 14:00 CDT, 31 May 2015
Schedule: Passed

The schedule for round 6 looks like this:

Wednesday 27/05/15 14:00 CDT
Div1 Europe Rekt vs Europe Unknown wildcard by Rekt
Div2 Europe Phenomenon vs Madagascar Scythe defloss by Phenomenon

Thursday 28/05/15 14:00 CDT
Div2 Europe last pick vs Russia B52 (VOD)
Div2 Europe brainWashed vs Madagascar Scythe reschedule

Sunday 31/05/15 14:00 CDT
Div2 Europe p1mps vs Europe brainWashed defloss by p1mps

Sunday 31/05/15 15:00 CDT
Div1 Russia Deliberate Murder vs Europe Infernal Gamerz (VODs: Flair / 102)
Div2 Europe last pick vs Czech Republic Virtual Owners wildcard by last pick
Div2 Czech Republic Virtual Owner vs Europe p1mps defloss by p1mps


Update: Europe E4 drop out, Europe Phn 2nd defloss/removed, Europe p1mps 2nd defloss/removed

Streams: twitch Flair (DoublePlus), twitch 102, twitch sparks
Links: Rules, Schedule, mIRC HoQLeagues, Round 5
Edited by flair at 10:56 CDT, 2 June 2015 - 30099 Hits
Site summary for week ending 22 May (4 comments)
Posted by ESReality @ 18:00 CDT, 24 May 2015 - iMsg
Edited by xou at 04:27 CDT, 25 May 2015 - 5279 Hits
Velada 2: Part 1 (37 comments)
Posted by xajA @ 10:29 CDT, 23 May 2015 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 8.7 (45 votes)
Description by Spain santile:
"This movie simply showcases some runs done by a few Q3df.org players. However this time I got rid of the run time overlay, hoping to make the action more clear. You can see the runtimes and download the demos below ;)

I decided to make it a series, hopefully having more regular content on my youtube channel. You can also enjoy 5 different audio tracks if you download the original movie, just in case this one isn't of your taste (I even included a metal one :o)

Other than that, it's the same old boring formula : show runs, some recams here and there, a bit of CC ... I focused a bit more on the synchronization this time, however I am far from mastering it :D"

Links: Demos, Q3df.org, movie on igmdb.org, Thanks and shoutouts
Edited by Badb0y at 23:36 CDT, 26 May 2015 - 18240 Hits
EU & NA Reflex #DP_One Duel Cup June 27 (38 comments)
Posted by sane @ 12:13 CDT, 22 May 2015 - iMsg
Scheduled: 17:00 CDT, 27 June 2015 to 22:00 CDT, 27 June 2015
Schedule: Passed

New Date! June 27th information below!

Germany Def is starting up a duel cup for all Reflex players! You are free to sign up, and enjoy great games that will be casted and possibly have a prize pool as well! There will be 2 links for both Europe EU players & United States of America NA players! Read below for informations!




Stream: twitch phgp_tv
Links: #DP, EU Cup page, US Cup page
Edited by flair at 23:19 CDT, 27 June 2015 - 22043 Hits
infinity[mdf.cpm] (3 comments)
Posted by Kapiter @ 11:17 CDT, 22 May 2015 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 8.3 (8 votes)
Yet another Defrag CPM straff run edited by New Zealand MrHollyDriv3r and performed by Russia Enter on the well named map Infinity.

Relax and enjoy.

Be sure to check MrHollyDriv3r's youtube channel for a lot more awesome defrag videos.
Edited by Kapiter at 11:18 CDT, 22 May 2015 - 5674 Hits
<< Previous Page || Next Page >>
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners