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"The new Reflex netcode uses a combination of extrapolation and backwards reconciliation in attempt to keep what you're seeing consistent across clients and servers. This lag compensation has an upper limit of 80ms -- if you have more than an 80ms ping, you'll need to lead by ping - 80ms. I.e, if your ping is 100ms, you'll need to lead by 20ms.You are welcome to give it a shot, report feedback to developers and let them know how the netcode feels right now - if you're pinging below 80 it should be quite noticeable.
Our backwards reconciliation has the same limit -- if your enemy has a ping of over 80ms, they won't be able to shoot you from 500ms in the past."




