The ClanBase QL TDM NationsCupXV Groups are out! The cup starts Monday 23 January, so teams are advised to start scheduling matches immediately with their opponents.
Team Austria - t1e - Only applicant
Team Belgium - malaka - Only applicant
Team Czech Republic - flatecek Only applicant
Team Germany - Yellack - Only applicant
Team Denmark - zcn - Only applicant
Team Spain - Alpert - More votes
Team Finland - frs - Only applicant
Team France - Zerg-Spirit - Only applicant
Team Croatia - kinko - Only reasonable applicant
Team Hungary - Murdock - Only applicant
Team Italy - fl4sh - More votes
Team Netherlands - eXodus - Only applicant
Team Poland - Morpheus - Only applicant
Team Portugal - ins - Only applicant
Team Russian Federation - CTAPOCTA - More votes
Team Sweden - dibbe- Only applicant
Team Slovak Republic - JoCKo - Only applicant
Team Ukraine - tripleSex - Only applicant
Team United Kingdom - Realf1re -Only applicant
It has been a while but I decided to do some interviews again, starting with wision, a player with a Q2 background who played at DHW 2011 with FFA.
Read the full interview on the next page and find out more about wision, his thoughts on DHW and the QL TDM scene. If you have not already done so, also check out his DHW Gallery here on ESR.
Posted by Nukm @ 08:22 CST, 29 December 2011 - iMsg
i am looking for something similar to http://www.wasdkeyboards.com to get custom keycaps, but from the eu so that shipping prices for small purchases are more reasonable
Today's winter holiday update, QUAKE LIVE Premium Pak 11, brings us the the often requested CTF map Spider Crossings in addition to the traditional holiday arena pack, a new CTF Premium Scoreboard, a new modified physics ruleset for Pro users to use in Start a Match and a lot of smaller additions and fixes that you can read about in the changelog below.
As part of the Christmas update, both premium maps will be available FREE for all players, for the first week, after which they will return to Premium status. Everyone is invited to hop on and check out the new content!
Spider Crossings (CTF - q3wcp9):
This arena, created by Dan "Scancode" Gold originally for Quake III Arena, is a classic CTF arena suitable for 4 on 4 play. Bases have entrances on two levels. Once inside, attackers have no less than six paths to take. Taking the low middle route can result in a Regeneration and a Mega Health pickup, but this puts you in a tactically disadvantageous spot against the flag defense, and being unable to take the same path out without damage means you will have to rethink your escape plans. Spider Crossings makes a great addition to the QUAKE LIVE CTF list of arenas, and as mentioned will be free for all for the first week.
Electric Head (Small CA, Small FFA - ra3map2):
Electric Head is a small arena created by Adam Bellefeuil, centered around a high area and a low area. Controlling your enemy's movement is the key to victory; knocking them into the middle, or forcing them to move to the low side of the arena. Accomplishing either of these will result in a vast positional advantage, giving you the freedom to control the pace of the game. Electric Head is also available for free for the first week of play.
Winter's Edge (Holiday Map - q2dm1):
Making its second appearance as our annual Holiday Arena is the perennial favorite, Winter's Edge. A port of Quake II's The Edge, which last week saw it's 14th year passing since release, this year we are allowing the ability to play this arena across all gamemodes that support it. Along with The Edge, also return the most important part, the decorations! With a dimmer tree in the center of the map, we hope there will be less reports of temporary blindness as players run out into the iconic center area of the map.
Silent Night (Holiday Map - mpterra2):
Making it's third appearance is the terrain-based CTF arena, Silent Night. Otherwise known as Distant Screams, Silent Night is a fast-paced map taking place in a nameless tundra. Bases are peppered with (my personal favorite) jetpack style Flight powerup, along with the self-damage reducing Scout rune. Combine the two, and a bit of skill, and you're able to achieve breakneck speed. There's not much else to say about Silent Night, just hop on and play!
- Premium CTF Scoreboard now available, includes different stats more tailed to CTF games.
- Added support for Regeneration, Haste, and Invisibility power-ups in TDM Team Pickup Stats.
- Pickup Stats are now dynamically generated upon item pickup, so that items such as the GA will not show on the scoreboard if it is not present in the map.
- Added new country flag images, double the resolution of the old images.
- Added subscriber status icon to premium TDM and CTF scoreboards.
- Added PQL Ruleset. The PQL ruleset is a series of settings that modify player physics and some weapon characteristics, giving players the ability to ramp jump, increased air control, and a tiered armor system similar to Quake 1. It is an unranked option only available on Pro servers.
- Added 'Air Control' option. Allows a player to move in the direction they look, while airborn.
When holding only a single movement key while airborn, mouse look will dictate the direction you move.
Alternatively, if you hold a forward or back plus a strafe key (+moveleft or +moveright) while airborn, the player will benefit from the speed and distance normally gained with strafe jumping.
If you have forward momentum, you can use the strafe keys (without the use of +forward) and small mouse movements to perform a bunny hop.
- Added 'Tiered Armor' option. Tiered armors offer increasingly stronger levels of protection, based off of Quake 1's armor system. Green armors absorb the least damage, and red armors absorb the most damage. You will not pick up an armor if it is weaker than what you currently are wearing.
- Added Weapon Configs for Premium Users, available through the Advanced Settings UI. Setup per-weapon preferences that are automatically triggered when you switch weapons.
- Unranked server settings available via Start-a-Match will now appear on the map loading screen so that players can be aware of what custom settings are in-use on the server.
- Added unranked server settings to the 'About' menu in-game so players can reference custom server settings while in-game.
- Added improved feedback when 'callvote' is issued without parameters. It will now report back properly what what voting options are allowed by the server.
- Added callvotes for 'cointoss', 'random', and 'ruleset'
- Hide callvote shuffle from menu in non-team games.
- Players are unable to call votes for the first 20 seconds of a map load.
- Players can now only call 3 votes per map, to prevent players from vote spamming.
- 'cv' shorthand added as an alternative to typing 'callvote' in the console.
- CTF matches with no timelimit will no longer have increased player spawn times.
- Added Flag Captured vs Flag Held time distinction, "Captured in x:xx" for a continuous flag run, or "Held for x:xx" for a relayed flag cap.
- Free For All servers are now 8 players each, with 8 spectator slots available.
- Battle Suit now protects 1/3rd instead of 1/4th in CTF. (Reflux)
- Changed the default for cg_quadKillCounter to 1.
- Added Use Item Messages (cg_useItemMessage <0|1|2>) and Use Item Warning (g_useItemWarning <0|1|2>) in advance options menu.
- Added cl_demoRecordMessage 2, a small subtle notification that a recording is being made as an alternative to the large verbose message.
- Changed Clan Names & Clan Tags in teamgames, such that they will now only be used if the team has at least 2 players.
- Fix for Clan Names & Clan Tags changing as players die in Clan Arena.
- Fix to prevent server crashes caused by hitscans bouncing off of invulnerability spheres.
- Fix for issuing the "team follow1" or "team follow2" command when too few players are in the match.
- Fix to prevent demos from being lost due to a cg_autoAction error. When this error occurs, the demo now will save with a default demo####.dm_73 filename, rather than the verbose autoAction filename.
- Fixed rare case when a recently gibbed player can thaw a teammate if they were standing within thawing distance before gibbing.
- Max Aliases increased to 256.
- Correct player is now highlighted on scoreboards.
- FreezeTag thawtime has been decreased by 1 second to 2 seconds.
- FreezeTag spawncode now uses the TDM spawn code and spawns players closer to their teammates.
Base Siege
- Fixed missing blue player respawn
- Fixed orientation of a blue base spawn
- Fixed local of blue base spawn
- Minor geometry/texture fixes.
Battleforged
- removed gl ammo from non-Duel gametypes
Devilish
-Slightly brighter lighting.
- Fixed two HOMs near MH.
- Removed an unnecessary playerclip near entrance to LG hall.
Dreadful Place
- Fixed clipping in doorway between YA and 50hp
Dredwerkz
- Fixed 'hole' in trigger hurt fog below RA
Hero's Keep
- Fixed incorrect team location info
- Moved spawn near RG to match spawn location near LG
Intervention
- Fixed texture alignments on two lights.
Proving Grounds
- Altered layout, removed cg, added sg
- Trigger hurt lowered, attempt to fix some minor issues with it not triggering at times.
Purgatory
- Fix for trigger_hurt near RL in FreezeTag
- Fix for trigger_hurt near BS in FreezeTag
Reflux
- Flipped brick texture at shard hall
- Raised curved clip at base pipes
- Fixed z-fighting at top of base pipes
- Resized base pipes to best fit at caps
- Changed railing on RA/RG room lifts
- Clipped supports in archway from base to 50hp hall
- Backlit base fan
Stonekeep
- Added trim (currently unclipped) around entrance to medkit cave.
- Fixed lighting
- Fixed patch alignments
- Fixed sunken sg ammo
- Raised GA small ledge for improved chainjumping.
- Vertical Vengeance - MH is now 35 secs in FFA
Posted by Nukm @ 15:30 CST, 12 December 2011 - iMsg
using the double jump mechanic you can get onto the sg platform from the battlesuit side.
getting on the pipe is not new, but i have not seen players using the double jump to actually get up afterwards. a neat trick imho and it might be useful when setting up for bs.
edit: here is a short video showing it aswell as the jump AdoreSP mentioned
Edited by Nukm at 17:22 CST, 12 December 2011 - 6348 Hits
Posted by Nukm @ 09:26 CST, 28 November 2011 - iMsg
Post DHW 2011 we gotta ask ourselves, is there a future for QL TDM LAN events? Let me start with a recap of how I saw the development of things TDM related this year as an intro for the discussion.
edit: i definitely rambled too much and went a big offtopic, if you followed the scene you might aswell skip it and go to the second part of this column.
Things started exciting this year. 52% of the community voted for TDM as their favorite competition in the upcoming DreamHack Summer. The reason for this interest were diverse. We had a strong EuroCup and a lot the competing teams willing to prove their worth at LAN (4K, xt, srs, metsu, TA, aCt). We had the comeback of toxjq in the allstar team of colwn (toxjq, winz, l1nkje, stermy). The return of Jibo and mikes in the russian team. We had Reason Gaming (fazz, zyv, deus, noctis) tearing up everyone else online in their practice games. We had lot of "storylines" bulding up: Will the new online hero juven1le be able to deliver at lan? Will the US team have any chance against the Europeans? Will 4K be able to keep up to their legacy or will the loss of zik and verb to srs be a neck breaker? etc etc.
As expected the tournament produced a lot of good matches. While many people had long expected the teams in the final we had a lot of unpredictable games in the playoffs and teams like dignitas surprising people. While the viewer count was not near that of other games it was ok for Quake and overall the TDM experiment was a success.
What was next? The online season was over and QuakeCon had yet to announce their competitions. While the online community was far from dead, pcws pickups were played every day, the top players and teams took a break.
When QuakeCon eventually announced it was holding a TDM touenament, it was already obvious that not a lot of teams would be able to participate. Expensive flights, a top heavy price distribution made it basically impossible for community based teams to participate. And while we had three gaming organizations sending a team to DHS (reason, dignitas, serious), The lack of any representation online and nothing more on the horizon, there was no justification for supporting a trip of 4 guys to the US.
With the lack of anything going on online and the predictable domination of iCE cLIMBERS and Salivating Monstahz there was basically no anticipation for the tournament anymore. The tournament delivered a great final and third place match but not much else.
What followed was the online winter season. HoQ managed to get 40+ teams to play and the community seemed healthy, but as the EuroCup XXIV invited were announced one thing became obvious, the top players and teams that took a break after DHS were mostly not coming back. While the EC is running just fine it is never the less true that the level of competition and outside interest has declined.
In September we had hints of a TDM tournament at DreamHack Winter but no official confirmation about prices or anything specific. Still people seemed interested. While there was a lot of talk and planning for DHS inside the community, the resulting signup list showed how much of mess we are currently in. Just one active team that we saw competing online was participating, onfire. The rest were mixed teams. Not only was the level of competition nowhere near that of DHS, there was no build up of anticipation, no storylines, no interest in how teams would do.
The tournament that we saw then last weekend was the logical consequence of what happened. Uneven games, decided by the individual skill of the players. A few good matches, that TDM fans like myself enjoyed watching but but nothing that will be remembered and the general interest was with the duel competition this time.
This turned out longer than I expected, lets finally get to the point of my column: where do we go from here? Is TDM at LAN dead again?
I think we have to admit that the DHW TDM tournament was a failure. The community is not dead, but DreamHack has not managed to bring them to play, to participate in the tournament. Why is that?
Lets look at what motivates players to go to tournaments. I can see three big factors: competing for prices, the entertainment of playing, meeting the other players/having a good time.
Now I would say that it is a fact, that we currently dont have enough money to make the competition for prices work as a primary goal. But still this is what the DreamHack Tournament was designed for in the end, it was modeled as an "esports" event. Now being part of the DreamHack tournaments has a lot of benefits, no doubt, but there are a lot of downsides aswell. The late announcement is a result of being organized as a part of the whole Dreamhack Summer event that depends on sponsor money and a lot of planning of none Quake related things. Then we have the limitation of 16 PCs bound to the scheduled matches. It is a system that has "worked" for duel competitions in the past, but maybe we have to admit that it does not work for TDM tournamens. This is no reason to give up on Lan events though. If we dont have the money available for making it the primary focus, we should simply keep an open mind and focus on the other aspects.
As I stated in the beginning, the entertainment of playing and meeting the other players/having a good time is a strong motivation. Wouldnt it then make sense to hold an event designed with that in mind?
The Quakeworld community recently gathered for the QHLAN 15. I did not know much about it but I talked to Zalon on irc.
15:12 Zalon it's held in stockholm at something called Fredrika Bremergymnasierna
15:13 Zalon the number of players varies between 40 to 100
15:14 Zalon depends on the amount of hype :D
15:14 Nukm is it strictly byoc or can you lend pcs?
15:14 Zalon it is byoc, but we usually rent out pc's and monitors
15:14 Zalon and the cost to attend is 150sek-250sek
15:15 Nukm who is organizing everything?
15:16 Zalon me :D
15:17 Zalon the last 2 years, we have had a deal with this lan association in stockholm
15:17 Zalon called hazard
15:17 Zalon www.hazard.nu
15:17 Zalon they have 2 lan events a year
15:17 Zalon with 300 people
15:17 Nukm oh cool, props for that!
15:17 Zalon we then get our own location there
15:18 Zalon so they handle everything... setting up, network, a kiosk etc
15:18 Zalon then i organize the qw part and the qw tournaments
I think something like this (maybe even organized together) is a viable option for the QL TDM (and overall) community. Maybe we can for once get a fruitful discussion going on esr, I would be very interested to hear everyones thoughts about what kind of TDM events we should be focusing on in the future.
Edited by Nukm at 09:26 CST, 28 November 2011 - 32423 Hits
Posted by Nukm @ 16:21 CST, 11 November 2011 - iMsg
derQuaker interviewed Philipp "reload" Kotecki, who will be participating in the upcoming DHW 2011 Duel Tournament. He talks about his training, future goals and his DreamHack invitation. Here is a snippet:
Your manager should be very happy, that two players of ESC Gaming are playing at the Dreamhack. Is this the first big offlineevent for you?
reload: Surely he will be happy about it, but you have to negotiate with sponsors if you need money for traveling and the hotel. The Dreamhack is not my first offlineevent, 2 years ago I took part at a warsow-tournament in Paris, which I won :) during my Quakelive career I only took part on german offline events, but because of that, the Dreamhack will be exiting and I always wanted to visit the Dreamhack.
Posted by Nukm @ 20:15 CDT, 27 October 2011 - iMsg
since i got my wmo i had the problem that the mousewheel would be scrolled by accident. sub_ just provided me with a simple fix (nothing new obv) that eliminated the problem by ignoring single up/down scrolls and it works great. thought i should share it for everyone who has similar problems.
copy this and change the gauntlet/mg bind to whatever you have on MWHEELUP/MWHEELDOWN
The apparent source says that Zenimax and Bethesda made the decision based on the "the issues and reviews" surrounding RAGE's launch, which in their eyes has demonstrated "a serious lack of confidence in the project management at id".
note that the news is unconfirmed so far
Locked by Nukm at 09:02 CDT, 21 October 2011 - 1936 Hits
The EuroCup XXIV is about to start! Now a quite a few big names are missing from the signups but the scene is healthy enough to fill the groups (2*6 teams) with good enough and maybe up and coming teams who will produce great and interesting matches. It should be really close between a lot of those teams and I am really looking forward to this no matter who might be missing.
Here is a quick rundown of all competitors for everyone who is not so familiar with the teams or want to bash my opionion in the comments. (I expect quite a few people who read this might know more about the teams than i do so thats okay ;))
2K has been around since a very long time. Although they have not been in the spotlight a lot, they have played just below the top in ql for most of the time. They are a regular to the CB Premier League and currently a contender for the first place in the second division of the HoQ TDM League. This is their first EuroCup though and it will be a tough one for them with the playoffs almost out of reach. Their home map is Yellack's very own Purgatory.
4Kings is a team that does not really need an introduction. They have been a top contender in every QL competition they entered. While the loss of zik and v3rb certainly limited their options a bit and their DHS performance was a bit dissapointing but they got a solid lineup again anyway and still won the last EuroCup without them and are on their way to claim the first HoQ TDM title (without dropping a map) aswell. Everything but the first place in the Group would be a surprise. Their home maps seem to be the two classics Grim Dungeon and Deep Inside.
The Brits played in the CB Premier League last season but were quite active since. They have constantly improved over time and are in form for the upcoming season, qualifying for the EC by beating 4D 2:0. They just tied 1:1 against xt and against Proct in the HoQ TDM League so it should be an interesting fight for the playoffs in their first EuroCup appearance. Their home map is Purgatory.
The Swedes from Onfire are a relative new team. The only real benchmark for their strength is the running HoQ TDM season where they are fighting with 2K for the first place in Division 2. They qualified for the EC with a very close 2:1 victory against their fellow countrymen from play. It is rather unlikely that they will reach the Playoffs. Their Home map seems to be Deep Inside (?).
Proct are quite a new team aswell. They struggle a bit in HoQ Division 1 but at the same time they tied against ek there and got a direct invite to the EC, so they should not be underestimated. It seems R1EPA left them and anaHimself_ joined instead, it will be intersting to see if this has any notable influence on their performance. Their home map is Deep inside.
xt is the second big name in Group A. They have been part of every major QL TDM competition but recently the Fins lost their arguably strongest player PURRI. They are still a top team and will most likely qualify for the Playoffs in the second place, but they have to perform well cause they are certainly beatable by teams that you would rate below them at first glance (tied matches against aCt and ek in HoQ). The new map pick system should help them cause they usually dominate on Dreadful Place.
D9's past results have been rather unimpressive (0/8 in Maps in the last EC). They compete with the best and they usually lose. Not by a huge margin, but chanceless all the same. Now on the one hand, the level of competition especially in Group B is rather low for an EC, so this could be their chance to break their curse, but on the other hand I have not seen them play a lot lately and their performance for Spain in the current EC was not very impressive either. Their home map seems to be Deep Inside.
We have seen aCt playing in a lot of QL TDM competitions so far but we have not seen a lot from them with their current lineup. React and ZLC joined them and they are bringing new energy to the team. ZLC and nightops are playing very well for Denmark in the current esl country championship and they will help out their swedish mates a lot. Group B is a bit tougher to predict, but I expect aCt to make it into the playoffs for sure and they might just end up in the first place and directly get into the WB Semi Finals. Their home map is Purgatory.
en3my had a good run in the last EC, they beat xt and bface and just missed out on the playoffs because they were tied with doctor and had a no show against them. Afterwards the team went rather inactive and they have not played any TDM together during the last month. If they can get enough players active again they certainly have a chance against everyone in their group but they might aswell lose one match unprepared and drop out.
iP is very active atm, they play in HoQ, as Team Russia in the esl country championship and individually as well. They have not beaten any top opponent recently but at the same time they have shown that they deserve to play in the highest competition. They have a good chance to reach the playoffs but I dont expect anything extraordinary from them. Their home map is Hidden Fortress.
First of all, shame on them for dropping out of the last EuroCup, I hope things will go better this time. In the past excelsior had really great teamplay and beat some respectable opponents. But I dont expect abso to actually play this season and the others have not been practicing together aswell it seems (well part of them as Team Hungary), so my expectation are rather low. All the players are very seasoned though and should be in good enough shape to take a game from basically all the other teams in Group B in no time.
Mamuts QL team is fairly new and qualified for the EC by beating IP #2. The big question will be if Juven1le will actually play for them. The team is decent enough so that he could really pull them into the playoffs but without him, I dont see it happening. Their skill is hard to judge in any way and I am curious to see how this newcomer does on the big stage. Their home map is Purgatory.
the whole qlranks.com thing made me think about using my tdm stats data for calculating an elo ranking. so thats what i did ;)
the ranking is based on official tournament matches only (EC XXII, ESL EMS XII, ESH FTP Div 1, EC XXIII, pre DH online Cup, DHS 2011) - i will add qcon, hoq div 1 and the current ec when i find the time and motivation sometime
the elo ranking is calculated from map wins, see the lua script if u are interested in details (warning: not exactly clean coding).
keep in mind that the elo system needs a lot of matches to have any real meaning, the stats below are flawed. but hey, its not meant to be anything but a fun thing. the teams being so unstable doesnt help either
so here is the ranking: (excluding teams that have less than 14 maps played)
Posted by Nukm @ 17:46 CDT, 22 September 2011 - iMsg
update: it decided to just work again o0
had to reinstall windows 7 today so i had to overclock the usb port for my wmo again. i followed these commom instructions: http://www.ngohq.com/news/15043-how-to-increa...a-7-a.html
i did not realize my external hdd was still connected and running and now that i want to use it, it does not work anymore. meaning that windows (or linux for that matter, tried it with my laptop aswell) does not even recognize it as a hdd anymore. it shows up as an unknown device and i cant install any drivers for it.
is there anything i can do? what did most likely happen?
would be really bad if the data was lost :(
edit: its a WD2500BO14 and worked like a charm with overclocked usb ports over the yeas under xp
Edited by Nukm at 18:20 CDT, 22 September 2011 - 2296 Hits
Posted by Nukm @ 09:29 CDT, 15 September 2011 - iMsg
Scheduled: 14:00 CDT, 15 September 2011 to 15:30 CDT, 15 September 2011 Schedule: Passed
The HoQ TDM Season one has passed half time and as usual most matches will be played Thursday at the default match date. Check out the upcoming matches below.
Incredeble Panic vs dioxide
Proctologists vs The Expendables
Elite Killers vs Doubidouwap
xentorium 1:1 aCtion Ligan - (2011-09-13)
4Kings 2:0 rape gaming - (2011-09-01)
Division 2:
quad-at-home vs kokolores
onfire vs play.q2
CREME BRULEE vs [tt]
2k2 0:2 2K - (default win)
Division 3:
TDM1 vs zap All
Non pro team vs Game Over
Gentlemen Club vs Dots
Virtual owners 0:2 eyeCandy - (2011-09-06)
Graceful Death 0:2 United Sexy Boys - (default win)
Division 4:
pigs vs pa1n
houseofquake vs AIM - TDM Team
ashlen.at vs brainWashed
Downtown Runtorz vs tuned vision
Division 5:
Bloody Warriors vs iNfluxum
FuNtastiC vs Tittenliebhaber
KNIRT vs s7ickup Gaming
Boomstick Ownators vs Saints and Sinners
Warped Reality 0:2 SQUAD - (deafault win)
Elite Killers 0:2 4Kings
Incredeble Panic 0:2 xentorium
rape gaming 0:2 The Expendables - (def win)
aCtion Ligan vs dioxide - (wc used by aCt)
Doubidouwap vs Proctologists - (wc used by proc)
Division 2:
CREME BRULEE 2:0 2k2 - (def win)
Poetik Quaker vs onfire - (wc used by poq)
[tt] 1:1 quad-at-home
2K vs kokolores - (wc used by koko)
Division 3:
TDM1 1:0 Virtual owners
United Sexy Boys vs Non pro team - (wc used by npt)
Dots 0:2 Game Over
Graceful Death 1:1 Gentlemen Club
eyeCandy 1:1 zap All
Elite Killers 0:2 4Kings - (played 24.08 21:00)
Incredeble Panic vs xentorium
rape gaming vs The Expendables
aCtion Ligan vs dioxide - (wc used by aCt)
Doubidouwap vs Proctologists - (wc used by proc)
Division 2:
CREME BRULEE vs 2k2 (today 22:00)
Poetik Quaker vs onfire
[tt] vs quad-at-home
2K vs kokolores (wc used by koko)
Division 3:
TDM1 vs Virtual owners
United Sexy Boys vs Non pro team
Dots vs Game Over
Graceful Death vs Gentlemen Club - wc used by gd - 28.08. 20:00
eyeCandy vs zap All - wc used by zA - 30.8. 21:00
Division 4:
Downtown Runtorz vs ashlen.at
ORG TEAM vs houseofquake
tuned vision vs pigs
brainWashed vs pa1n
Division 5:
iNfluxum vs SQUAD
KNIRT vs FuNtastiC
Warped Reality vs Bloody Warriors
Tittenliebhaber vs Saints and Sinners
s7ickup Gaming vs Boomstick Ownators - 19:30 today
4Kings 2:0 dioxide
aCtion Ligan vs rape gaming - (wc used by aCt)
Proctologists 0:2 Incredeble Panic
xentorium 1:1 Elite Killers
The Expendables 1:1 Doubidouwap
Division 2:
BLOW SQUAD 0:2 2K
quad-at-home vs Poetik Quaker - (wc used by qah)
kokolores 2:0 [tt] - (default win)
quad-at-home vs Poetik Quaker - (rescheduled)
onfire 1:1 CREME BRULEE
Division 3:
Gentlemen Club 1:1 zap All
eyeCandy 2:0 Dots
Game Over 1:1 United Sexy Boys
Non pro team 0:2 TDM1
Virtual owners 2:0 Graceful Death
Division 4:
AIM 1:1 TDM Team vs brainWashed
pa1n 0:2 tuned vision - (default win)
pigs 2:0 ORG TEAM - (default win)
houseofquake 2:0 Downtown Runtorz
Division 5:
FuNtastiC 2:0 SQUAD
Saints and Sinners vs s7ickup Gaming - (wc used by [s7p])
iNfluxum 2:0 Tittenliebhaber - (default win)
Boomstick Ownators 2:0 Warped Reality - (default win)
Bloody Warriors 2:0 KNIRT - (default win)
Scheduled: 14:00 CDT, 18 August 2011 to 15:30 CDT, 18 August 2011 Schedule: Passed
Update: Division 1 Match between ek and xt is going to be streamed today at 13:00 CST by Level Up TV.
Matchweek 2 is running and Thursday evening is going to be full of TDM action again.
Note: Due to the amount of no-shows for the first match day, and the short notice with which it was announced, all teams were given an extra 4 days to complete their first round matches. This way we managed to get almost all matches played but please read the Scheduling Reminder and make sure to play on time from now on.
4Kings vs dioxide
aCtion Ligan vs rape gaming
Proctologists vs Incredeble Panic
flag xentorium vs Elite Killers flag - (wc by ek, rescheduled to 2012-12-31 00:00)
Division 2:
BLOW SQUAD vs 2K
kokolores vs [tt]
quad-at-home vs Poetik Quaker
onfire vs CREME BRULEE - (rescheduled to 2011-08-18 21:00)
Division 3:
Gentlemen Club vs zap All flag
eyeCandy vs Dots flag
Game Over vs United Sexy Boys flag
Non pro team vs TDM1
Virtual owners vs Graceful Death - (rescheduled to 2011-08-18 20:00)
Division 4:
AIM - TDM Team vs brainWashed
pa1n vs tuned vision
pigs vs ORG TEAM
houseofquake vs Downtown Runtorz
Division 5:
FuNtastiC vs SQUAD flag
iNfluxum vs Tittenliebhaber flag
Saints and Sinners vs s7ickup Gaming
Boomstick Ownators vs Warped Reality
Bloody Warriors vs KNIRT
Matches will be played at Thursday at 13:00 CST unless both teams agree to play earlier. Matches can not be delayed, rescheduled after Thursday, unless one team uses on of their two wildcards.
Use the match comments to document any rescheduling and no-shows etc
- Matches will be played at Thursday at 13:00 CST unless both teams agree to play earlier.
- A match consists of two maps, one picked by each team.
- The season ends when everyone has played all other team from their division.
looking for some feedback on the divisions before everything is set in stone sunday evening (so that the season can start next week as planned)
keep in mind that its hard for a few people to judge the current form of 48 teams, dont be offended or flame anyone, offer us some insight and we will work on them.
all divisions should have 10 or 9 players in the end (aka we need teams to drop into div 5 and 4, keep that in mind
here is the current draft that still needs some tweaking
Div #1 - 10
4Kings, xentorium, Doubidouwap, The Expendables, Enemy unknown, Incredeble Panic, aCtion Ligan ,Proctologists, Elite Killers, rape gaming
Div #2 - 10
CREME BRULEE, 2k2, dioxide, kokolores, BLOW SQUAD, 2K quad-at-home, Poetik Quaker, [tt]
Div #3 - 10
Virtual owners, Non pro team, Game Over, Graceful Death, eyeCandy, tsun, United Sexy Boys, TDM1, zap all,Gentlemen Club
Update: 37 Teams have already signed up, let's make it at least 40 until the signup close Sunday night. The coming week I will divide the teams into most likely four divisions and publish them to gather some feedback for improvements. The season will then start at the 11th August, the week after Quakecon.
Today House of Quake opens the sign-ups for the Quake Live TDM 4v4 League. We will try to deliver an even playing field for everyone with ~8-12 team strong divisions and straight forward TDM fun with a streamlined league system and scheduling. Make sure to sign up before the 31th July so we can top the 48 teams playing in the HoQ CTF League.
- Matches will be played at Thursday at 13:00 CST unless both teams agree to play earlier.
- A match consists of two maps, one picked by each team.
- The season ends when everyone has played all other team from their division.
0.) Login on www.houseofquake.com or create a new account.
1.) Click on "Create Team" in the user panel on the right side of the screen. - (Screenshot)
2.) Click on "Team Management" and enter details like irc, team pw, etc... - (Screenshot)
3A.) We encourage all players to create an account and join the team under their account - (Screenshot)
3B.) But the Team leader can also just add all players to the roster by entering their Name and QL ID - (Screenshot)
4.) Click on Sign ups in the League Menu and then click the "sign up" button. - (Screenshot)
Division 1 and other highlight matches will be streamed by Level Up and HoQ.tv and there will be weekly coverage posts here on ESReality, you don't want to miss out on this! Thursday evening is TDM evening!
Today's update, QUAKE LIVE Premium Pak 9, introduces the two new Premium Arenas Canned Heat and Wargrounds to QUAKE LIVE, aswell as a new Premium Team Deathmatch Scoreboards, and a great number of website and game fixes to improve the gameplay experience.
- Added Clan Biographies. Clan leaders can add a small bit of text that, similar to profile pages, will be publicly visible on the clan profile page.
- Added country flags to rostered players.
- Added 'Last seen online' and 'Online now!' stats to rostered players. Easily determine who is either online now or has been online recently by looking at a clan's profile.
- Added a Subscriber-only Forum. You will have to log into the main website from your subscriber account once before you are able to access the new forum.
- Fixed View Clan Profile dropdown in My Clans from not bringing you to the correct page.
- Fixed clicking on a clan invitation not bringing you to the clan's profile.
- Added a notification at login for pending clan invites. These can be toggled in Account Settings -> Change Site Preferences -> Show me when I receive new friend or clan invites
- Better error messaging for sending a player a clan invite when they already have one pending.
- Includes TeamDM specific stats, including net frags, damage dealt, average team ping, team power-up pickup counts, and team power-up possession times, as well as country flags and support for clan names.
- Includes a Statistics tab on the end-game scoreboard for additional player specific statistics.
- In teamgames that have a timelimit set, you may set mercylimit to trigger the match to end if the team score difference (spread) ever becomes greater than or equal to the mercylimit.
- Added 'g_mercytime'. An optional component to mercylimit, in teamgames with timelimits, you may set g_mercytime to the number of minutes of gameplay that must first pass before mercylimit is enforced.
- Added mercylimit to Start-a-Match.
Added three new admin commands for server owners:
- setmatchtime - If a partial match must be played, an admin may need to set the match time elapsed before the remainder of the match may resume. An admin may use setmatchtime to set the current match time elapsed (in seconds) when a match is in progress.
- addscore - If a partial match must be played, an admin may need to restore a player's score before the remainder of the match may resume. An admin may use addscore to increment or decrement a player's current score when a match is in progress.
- addteamscore - If a partial match must be played, an admin may need to restore a team's score before the remainder of the match may resume. An admin may use addteamscore to increment or decrement a team's current score. Doing so will not increase the score of any individual players.
- Added Clan Tag team short name support for premium users. If all players in any given team are using the same clan tag, then their clan tag will be used in place of the 'Red Team' or 'Blue Team' text on the player's HUD scorebox.
- Added 'hosted by' information to the 'About this Match' join menu and 'Current Match' game menus for all Start-a-Match servers.
- Fixed an issue that would cause projectiles to deal splash damage instead of direct damage in some situations.
- Fixed an issue that would cause some shots to pass through the enemy player in some situations.
- Damage Dealt & Damage Taken statistics no longer include damage dealt toward or from teammates.
- Fixed the client rank and duplicate name bug in FFA and Duel.
- Fixed telefragging of teammates, such that it no longer triggers the 'Watch your Fire!' warning message.
- Fixed a rare issue that could trigger the TeamKill Complaint system in non-team games.
- Fixed a crash that could occur when a weapon was dropped in InstaGib.
- Fixed Round Draw Bug in FreezeTag.
- Fixed callvoting from not auto-failing in situations where the vote was split evenly 50/50.
- Fixed freecam spectating movement.
- Added 'align' support to the CG_RED_SCORE and CG_BLUE_SCORE HUD elements and fixed their alignment on the Large comp hud. *Note* if you are using a custom hud that was based off of our official Large hud, you may need to adjust the alignment of your score elements.
- Fixed cylinderScale initialization warning.
- Disabled cl_timenudge in LAN games.
- Updated competition map pool arena filters.
it seems like i will admin for the upcoming hoq tdm league, so i am looking to gather some feedback on the system we should use. everyone is encourage to post their thoughts but i am mostly looking for what the actual teams/players want and what the ctf teams think of the system used so far.
speaking of ctf, the hoq ctf league is doing very well so i will start explaining their current system:
- during a season each team plays every other team from their division, there are no playoffs
- a match consists of 2 maps, teams get a point for winning a map. a walkover gives the winner 2 points and the loser -1.
- scheduling is very flexible, the teams have periods of two weeks to schedule two matches and can also play a match whenever they want as long as it is before their match period ends.
Match period 1: Monday 1st Aug - 14th Aug - Rounds 1 + 2
Match period 2: Monday 15th Aug - 28th Aug - Rounds 3 + 4
Match period 3: Monday 29th Aug - 11th Sept - Rounds 5 + 6
Match period 4: Monday 12th Sept - 25th Sept - Rounds 7 + 8
Match period 5: Monday 26th Sept - 9th Oct - Rounds 9 + 10
- 4.2 In each defined match period the corresponding rounds from the fixture list should be played. E.g in Match Period 1 Rounds 1 + 2 should be played, in Match Period 2 rounds 3 + 4 should be played and so on (see 4.1). All matches can be played BEFORE the given Match Period if agreed by both clans but not AFTER it unless they are postponed and an admin has been notified (see 4.8).
4.3 To schedule a match, the 2 clans involved must contact each other and find a date and time to play that match. When they have settled on a date, both teams must leave a comment on the match page stating they have agreed on such date. We also recommend keeping the admin team up to date on your scheduling attempts even if they are going badly so we know the situation if we need to use rule 4.4!
4.4 If clans don't agree on a date by themselves, the admin will look which clan failed to communicate properly with the other clan or admins and force the date in favour of the clan which took the most care in scheduling the match.
the benefits of the season system without playoffs are that every teams gets to play a lot of matches and that there is no long downtime between the seasons. its designed for the players, for keeping an active community. i like it and its most likely going to stay that way. (we will still have the cb ec/oc anyway)
now the flexible scheduling seems to work well in regards of not having a lot of default wins in the end (stats, no team with less than 10 matches played, wow) but it takes a lot of effort from the players/teams to arrange and lot of rescheduling is bound to be happening. also the admins have a to be quite active in the process of finding a fair solution etc...
still i really dont like it, but i also dont think that the current cb system is working out too great so here is my alternative:
there will be a default match date (lets say wednesday 21 cest, but please give feedback on your prefered time) and matches are supposed to be played then. while it would be allowed to schedule a match before, if both teams agree, there will be no delays allowed whatsoever. this means that you probably should not sign up if you cant play on the default date, but it also means that all participants will have it really simple. wed evening is quake time, thats all the time you need. great for streaming aswell btw
the hoq tdm signups will open soon so please share your thought on the subject and tell us what you prefer as player.
Edited by Nukm at 10:21 CDT, 18 July 2011 - 9434 Hits
now that people are actually playing the map in pcw, pickups and cups its time to gather some gameplay feedback and think about possible tweaks, share your thoughts
imho the map could use a little bit more structure and options to play it
i would like to split the map in half a little more and make the bs side a little bit stronger (viable to hold or at least stack up and prepare an attack / wait out the pu spawns)
this is what i would change:
remove the lower sg way into the bs side / towards the middle (see mapoverview) - this seperates the two sides a bit more and limits the options for people on the lower level a bit aswell
replace green armor at bs with a yellow and add a room somewhere on that site with plasma and a few shards - this gives a few more resources to the team on the bs site, making it a bit mroe viable to hold that area and the pg mit help a little against rails (replace the quad plasma with sg maybe)
Edited by Nukm at 18:02 CDT, 13 July 2011 - 5624 Hits
Quakelive officially exited beta and introduced the Premium and Pro Subscriptions the 6th August 2010 (see official announcement). The renewal of the subscription is an automatic process made after a year, but some of you might have disabled that option.
What will you do when your subscription expires?
Edited by Nukm at 21:36 CDT, 23 July 2011 - 69612 Hits
need some help figuring out what mouse isnt total shit (for me)
- needs to work with an everglide titan (black)
- above 800 dpi
- 500/100 hz polling (overclockable is fine i guess)
- if possible no (or at least not much) prediction
- no fucking shit rubber coating that makes the mouse look and feel filthy after 2 month
- shape similar to salmosa/abyssus/kinzu
so what are my options?
abyssus mirror edition and hoping that i get one with the latest firmware and that jittering will be minimal and dont be to annoyed by the prediction?
any others?
Edited by Nukm at 10:23 CDT, 12 July 2011 - 5361 Hits
lets have a look at the cb open cup to see why i want this. you have two season a years, meaning that a some clans might only play 2 matches (1+ team dropping per group is the norm it seems) in 6 month. i dont wanna bash cb here, but as a player, this sucks.
i would like to see groups with 5 teams (2 groups per division), meaning more games for everyone. now that would be 4 groupstage matches = 4 weeks + playoffs (two teams advance) = 2 weeks. with some pauses in between we could easily have 4 seasons per year.
- stricter scheduling
i have two versions in mind here.
the first one would be to have a fixed match date, every single match would be played on this date.
cons: will make it impossible for a few teams to participate
pros: everyone else will have an easier time with just one and a half hour per week that they have to keep free for tdm.
the second one would be to have a default date like we have now, but to allow teams to play all of their matches anytime before it aswell. (meaning that you could play 3 matches on one weekend if you can schedule it with your opponents like this.) but no rescheduling, you dont show up, you get a def loss. you dont show up a second time, you get banned for the next seaon (would also help with a lot of teams that stop playing after playoffs are out of reach)
- pick > drop
why did we even start with this?
teams should be able to have a home map and teams should not be able to dodge 2 maps for the whole season. as simple as that imho
i guess thats it for my wishes, what are your thoughts? this good be valuable feedback for every organizer
Edited by Nukm at 07:34 CDT, 4 July 2011 - 3274 Hits
couldnt play for a month because i had no dsl, no i finally moved and in the first match i hear "you warp worse than daviez". connections feels like shit too
QQ
Edited by Nukm at 16:47 CDT, 30 June 2011 - 14220 Hits
Vote for the players that showed an exceptional performance at the Dreamhack Summer 2011 TDM tournament. Unlike the DHS 2011 MVP vote[/ you can select multiple players and chose from everyone who made it into the playoffs
Edited by Nukm at 09:44 CDT, 24 June 2011 - 16910 Hits
I updated my stats with the results from DHS 2011 and decided to share some of the interesting bits and comment on each of them. Lets start with having a look at the best 4 team's lineup:
Contrary to what people might expect, toxjq does not stand out. So who was so effictive in coman? Well basically everyone, they all have around 2k net damage and everyone has positive net frags. Their best player according to the numbers seems to be l1nkje, he as the most frags, did the most damage and has the best aim (39% acc) in a team of aimbots.
The player with the best stats in Reason Gaming is without a doubt noctis. Keep in mind that he probably got quite a bit of armor and did quite a bit of powerup runs, thus he is likely to be able to get more done than others, but the numbers still look impressive. He had +12 net frags in average, did almost 10k of damage in each game while keeping a stunning +2682 net damage. A player I was a bit dissapointed bit after watching the tournament was zyv. He didnt really hit as well (29% acc) as we are used to from him online and was rather unimpressive besides a few nice powerup runs. But looking at the number we can see that he was a real solid player for Reason, he has positive net damage on all maps besides the very final Hidden Fortress match simply by not getting into too much trouble (least damage taken) resulting in a respectable +5 net frags. For Deus the stats confirmed what we saw could see on stream he hits a lot of rails (average of 11 Impressive) and has great aim in general (39% acc). fazz kind of failed to set a mark at all.
Yep, silencep is a sneaky railwhore (least damage taken, 9 impressive per game). We can se a consistent team performance with very similar net damage (1100-1300) for all players with av3k being even more agressive (most dmagae dealt) than zik and v3rb.
Nothing that special to see here, gerrpa and zsx looking like the weaker half of the team. And garpy, the strongest dignitas player (most net damage), showing just what a great gamer he is, with those solid stats for a player without much Quake TDM experience in such a competitive LAN environment.
Well no shit sherlock, coman had the strongest aimers (37% average acc) and simple was the dominating team (+6 net frags). Interesting is that srs, the team that everyone considers to be quite aggressive, has the least deaths and damage received, this might have to do with the maps they played.
So much for the players, lets have a look at the Maps now.
The Dreamhack map selection ratio is of course heavily influenced by the teams that got far in the tournament, but its still noteworthy that there are huge deviations from what we have seen in the other online tournaments so far.
Grim Dungeons, the second most played map in the past was only played 7 times. Turns out that coman didnt not play a single match on it and Reason only played it once. Hidden Fortress was played 21,4% at DH (dignitas played it most often), compared to 7,1% online. That is almost exactly as much as the most popular map Deep Inside. On the last position is Intervention that was only played a single time between srs and METSU.
Not much too say about these stats. Well an average of over 400 frags on Hidden Fortress is kinda :o. Also it is a bit sad to see that the average frag difference is so big on most maps, meaning that we didnt get a lot of close matches. Check the comparison to the average of all online competitions and the most recent EuroCup below. Grim Dungeon is the only map that does not follow the trend.
The second table shows the Difference between the Dreamhack records substracted from the overall records. So a zero indicates a new records.
Interesting is that we only got to see really close matches (Score difference < 5) on Grim Dungeons, Dreadful place and Realm of Streetrats.
Dreamhack produced quite a lot or new Records. Mainly to the many high scoring matches on Purgatory and Hidden Fortress. Interesting might be the following:
On Hidden Fortress METSU set a new record for the biggest score difference between teams and the highest scoring win in their 286:84 rape against nerfed. The new record for most frags in one match is 434 and happened on Hidden Fortress between Dignitas and FFA. The tendency for more slow and tactical games on Grim Dungeons resulted in the lowest winning score for a team in two matches (METSU 93:90 TA, d. 93:85 TA)
Talking about records, I will end this column with some Top 5 lists for the players. (Based on the average Stats of all the Playoff matches for every players that made it into the Semi Finals)
Most of the stats are automatically calculated based on the results that I have entered in an Excel/Open Office Calc document, feel free to check it out yourself cause there is much more to see like similar stats for the other tournaments and just a lot more stuff. Feel free to mess around with the data yourself.
Attached Misc File: 82866-tdmstats.ods (21 Jun 2011, 126KB, 102 downloads)
Edited by Nukm at 14:38 CDT, 23 June 2011 - 16369 Hits
Scheduled: 03:00 CDT, 19 June 2011 to 16:00 CDT, 19 June 2011 Schedule: Passed
The second day of the DreamHack Summer 2011 is starting Sunday 19th at 02:00 CST with the TDM tournament. Below you can find the schedule and streaming informations.
although he confirms that they are not working on anything, he sharers some interesting information
"We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction."
"I looked at the original Quake as this random thing, because we really didn't have our act together very well.
"But because it was so seminal about the 3D world and the internet gaming, it's imprinted on so many people. It made such an impact in so many ways. Memory cuts us a lot of slack."
"Adding his thoughts into the mix, id CEO Todd Hollenshead said: "People shouldn't worry that we're ever going to orphan or abandon Quake. We are huge fans of the game internally."
Edited by Nukm at 13:06 CDT, 17 June 2011 - 8638 Hits
Playquake.com caught up with DreamHack Summer 2011 admins slayzah and snelvovve in the midst of their busy preparations for the giant upcoming LAN which will see top Duelists and TDMers from around the globe competing for a total of 80 000 SEK (8 700 EUR) in prizes across the two tournaments.
They talk about the future of Quake, the map pool, all the different DH competitions and much more, here is a snippet:
This is the first big TDM LAN in QuakeLive and the attendance looks to be good, do you think this is the start of TDM becoming a bigger deal again?
slayzah: I would really love that TDM started to become bigger again actually. If we (DreamHack) takes the first step to add a tourney with it, I hope more will follow.
snelvovve: I would sure hope so! So I will do my best to make this TDM experience as smooth and enjoyable as possible.
You might also want to check out Sc00t's first PQ Coulumn.
Last but not least here is an interview with JoCKo and dk from arguably the most successful European QL TDM team so far, 4 Kings.
Find out more about the departure zik and v3rb, their expectations for DreamHack, JoCKo's connection, dothedk.com and their EC Final match in the full interview on the second page. Also take the chance to get a look at their configs and handsome faces.
This is the last part of my pre DH coverage, I hope you enjoyed all interviews and that they got everyone even more excited for the heroes of the upcoming weekend.
It all started on the 9th of January 2011 when tybalt created a forum thread here on esr asking "QLTDM 4v4 - a possibility at next DH?". It was turned into a major news soon cause as the post stated: "The more interest the more chance that this will happen". 328 excited comments and a lot of talk on irc showed that not just a few people were anticipating a TDM LAN. With enough teams expressing their interest in attending, Dronar delivered the official confirmation just one month later: "TDM For DreamHack Summer". Since then the expectations and interest rose as fast as the level of competition and now its June and we are only 5 days away from the first QL TDM LAN epicness!
So ΰ la carmac i will ask:
#1: Who is going to win the TDM competition?
#2: Who do you cheer for?
#3: Who will be the MVP of the Tournament?
#4: Will the Americans get out of their group?
#5: Who will be the dark horse of the tournament?
#6: Who will dissapoint?
#7: Will the lvl coverage be very good or very very good?
Today I present an interview with stermy and winz from the the middle seed team and tournament favorite coman.
As usual I asked about the upcoming DreamHack Tournament and everything TDM related. I got some interesting in depth answers, so without further ado i will just say: read it!
This time I had the honor to to talk with two of Americas finest TDM players, cl0ck and czm, who are eager to compete with the Europeans at DreamHack with their team Ultrafrag Xtreme.
If you want to know about their view on the NA TDM scene, their goals for DH and hear czm reminiscing about past TDM LANs, make sure to check out the full interview on the next page. Guest appearances by DaHanG and rapha included.
Also make sure you did not miss any of the previous interviews and keep an eye out for the upcoming interview with coman players stermy and winz.
so there is no way to make ql not fuck up the hud when using a widescreen resolution?
how are people not going crazy over this?! everything is streched and unsharp
especially annoying for my crosshair
but its just ugly for everything else aswell
Edited by Nukm at 09:13 CDT, 8 June 2011 - 6495 Hits
need a little help with my search for a new monitor on my slim budget, here are my requirements:
22"-24", i wanna run 1920x1080 @ 75hz, no input lag (what site does actually test for this?) and low real world response time.
i dont really care about image quality or viewing angles at all, just want the above for the lowest price.
whats my best choice here? would really appreciate some help as i have not followed the monitor development for years and dont even know good sites for comparison. thanks
update:
the Asus VK246H looks hot. for tn panel with 2ms g2g it has no input lag cause of overdrive or whatever reason in 98/100 frames, giving it 1,65 in average according to http://www.prad.de/new/monitore/test/2009/tes...eil12.html (german).
the monitor got hdmi connection and a web cam, which is nice, but its not really that cheap (~180). does anyone have any personal experience with it?
still open to other suggestions, but this is the best i found so far
Edited by Nukm at 02:48 CDT, 5 June 2011 - 5181 Hits
feel like this wont go well with the workflow i have on my desktop pc, lets hope they really keep that "classic" win7 interface as an option. its really time to have a casual, nice looking modern version that my grandparents aswell as my 15 year old nice can use and a low ressource one that you can actually work with. this seems to be designed for tablets, or an interface you could have on your tv, in any way, very casual and touch oriented.
Edited by Nukm at 09:54 CDT, 2 June 2011 - 10000 Hits
Another TDM interview and another stop in Sweden, this time with the oldschool aCtion Ligan players gizmo and bl4jnd.
I asked them about their secret to stay to together for so long, the importance of teamplay in QL TDM, the upcoming DreamHack LAN and a lot of other stuff that you can all check out in the full interview on the next page.
Quake Live TDM - 16 Teams
1. 25 000 SEK
2. 10 000 SEK
3. 5 000 SEK
Quake Live FFA - open
1. 10 000 SEK (~1 107)
2. Signed picture of TONY estimated value: over 9 000 SEK
3. TONY hand shake estimated value: priceless
Edited by Nukm at 11:10 CDT, 17 May 2011 - 33069 Hits
i need a little help cause i couldnt find a way of doing what i want to. I will just describe what i wanna do instead of asking a direct question, cause i am not sure how to do this at all.
here is what the data i got looks like:
now if i wanna get the average score i just do =Average(...)
and if i wanna count how often clan X played a map i can just do =COUNTIF(...;"X")
but what i also want to do is take the average score for clan X. Is there a way to do this at all? how?
Edited by Nukm at 20:36 CDT, 11 May 2011 - 2051 Hits
It is time to get some TDM interviews going again and what better way to start than with Sweden's newest stroke of genius: doctor))) +1 represented by tybalt and kanin, better known around here as funnyb.
I asked them about how the buch got together, their jumpstart into the EuroCup XXIII, the upcoming DreamHack TDM LAN and a lot of other stuff that you can all check out in the full interview on the next page.
While you're at it, join the party at #doctor and check out their cfg & hud.
almost every sc2 tournament has lost its appeal to me, its just nothing special anymore :(
am i alone with this feeling?
we have gsl coda s, code a, tsl, mlg, dreamhack, nasl, ign pl, bdl, countless invitationals for 5000$, single showmatches for 500, ...
top players and good prices should guarantee an interesting show but it does not change the fact that almost none of it feels important/special anymore when you get it every single day. and i am sure the players have to feel the same way when they have to play a major game every second day.
(currently i am following the tsl, big lans and code s, when i have time to watch it live)
In the February Update id Software lowered the damage of the Shot Gun and Machine Gun from 5 to 4 damage per Bullet . While the SG damage was readjusted again, the MG stayed the same so far.
Do you think the 4 damage MG worked out well or should it be reverted? This vote is just about the damage but feel free to elaborate on other or additional changes in the comments.
Edited by Nukm at 16:10 CDT, 28 April 2011 - 55092 Hits
I sat down to gather some statistics about the current TDM maps and ended up wasting hours going into unnecessary detail, so I decided that I should at least make it worthwhile and post a little analysis and summary.
I took the match result data from the EC XXII, ESL EMS XII, ESH Full Tilt Poker Challenge (Div 1) and the currently running EC XXIII and will try to update it once in a while.
About a month ago, id Software increased the size of the Hitbox by 10%. The initial reactions were split but by now, everyone had time to adjust and try it out for themselve and the question remains: Was the change good or bad?
Edited by Demiurge at 18:53 CDT, 21 April 2011 - 45116 Hits
What does the new law do?
It prevents any woman wearing full-face veils in public. Is it directed as Muslims?
The text makes no mention of Islam, but President Nicolas Sarkozys government promoted the law as a means to "protect" women from being forced to wear Muslim full-face veils such as the burka or the niqab. Is it democratic?
The bill was passed by the French Parliament last year, with the Senate voting by 246 votes to one in favour. Who will it affect?
Fewer than 2,000 French women are believed to actually wear a full face veil. What is the punishment?
A fine of 150 euros (£133) and/or a course of citizenship lessons. A man who forces a woman to go veiled will be fined 30,000 euros (£25,000) and serve a jail term. What are the main arguments in favour of the ban?
The veil alienates and so stigmatises Muslim women and it creates security problems. Who opposes the ban?
Muslims and libertarians who think people should be allowed to wear what they want. What other European countries have voted for a ban?
The Belgian lower house of parliament voted in April to ban all clothing that covers or partially covers the face, but it was dissolved before the law could be enforced. Will other countries follow suit?
Movements to ban the garments have gained ground across Europe. Polls in Italy, Spain, Germany and Britain have indicated widespread support.
whats your opinion on this controversial topic? i find it very hard to make a standpoint cause both sides have their fare share of reasons and the whole thing is about far more fundamental things than just the face veil...
part of the reason i wrote this post is becasue i was shocked about the comments on german news sites that i found to be borderline racist and ignorant.